Chinese language
https://drive.google.com/file/d/1HiM0k90KrYS0AWWJFrOaHd7X1D0UpOth/view?usp=sharing
Bug fixes are more difficult than I thought...
As mentioned before, I changed the bush shake decision
But in testing, there is a small chance that the bush will shake twice at the same time
This causes the squirrel to jump straight down
I redid it again, changing the bush from "reset after player presses a button" to "reset if player coordinates are different from the current bush"
When the player steps on the bush, it shakes and sends signals to the squirrel and dragon, but in order for the bush to be triggered repeatedly, I have to reset the bush state when the player leaves the bush
That sounds pretty complicated...
I spent another day trying to solve this little probability problem!
This version is just optimized content, no new content
I'll get the dialogue written and translated tomorrow
Translated with www.DeepL.com/Translator (free version)
bug修复比我想的更困难…
之前提到过,我更改了树丛摇晃的判定
但在测试中,有微小的概率,树丛会同时摇晃两次
这会导致松鼠直接跳下来
我又重新做了一遍,把树丛从原本的“玩家按键之后才会重新重置”,改为“玩家坐标与当前树丛不同是重新重置”
玩家踏上树丛时,它会摇晃并为松鼠与龙发送信号,但为了让树丛能够重复被触发,我必须在玩家离开树丛时让树丛状态重置
这听起来挺复杂的吧…
为了解决这个小概率问题,我又花了一天时间!
这个版本只是优化了内容,没有新内容
明天再把对话写好,翻译好
Easuw
2021-06-12 10:31:39 +0000 UTCThorne Borg
2021-06-11 04:54:35 +0000 UTCGreenHammerBro
2021-06-10 23:16:00 +0000 UTCZawkian Puppy
2021-06-10 17:41:21 +0000 UTCKrioxys
2021-06-10 16:52:38 +0000 UTCWeeb
2021-06-10 15:54:48 +0000 UTCDunk
2021-06-10 15:42:39 +0000 UTCDunk
2021-06-10 15:41:09 +0000 UTC