XaiJu
DragonSnow
DragonSnow

patreon


6/10

Chinese language
https://drive.google.com/file/d/1HiM0k90KrYS0AWWJFrOaHd7X1D0UpOth/view?usp=sharing

Bug fixes are more difficult than I thought...

As mentioned before, I changed the bush shake decision

But in testing, there is a small chance that the bush will shake twice at the same time

This causes the squirrel to jump straight down

I redid it again, changing the bush from "reset after player presses a button" to "reset if player coordinates are different from the current bush"

When the player steps on the bush, it shakes and sends signals to the squirrel and dragon, but in order for the bush to be triggered repeatedly, I have to reset the bush state when the player leaves the bush

That sounds pretty complicated...

I spent another day trying to solve this little probability problem!


This version is just optimized content, no new content

I'll get the dialogue written and translated tomorrow


Translated with www.DeepL.com/Translator (free version)


bug修复比我想的更困难…

之前提到过,我更改了树丛摇晃的判定

但在测试中,有微小的概率,树丛会同时摇晃两次

这会导致松鼠直接跳下来

我又重新做了一遍,把树丛从原本的“玩家按键之后才会重新重置”,改为“玩家坐标与当前树丛不同是重新重置”

玩家踏上树丛时,它会摇晃并为松鼠与龙发送信号,但为了让树丛能够重复被触发,我必须在玩家离开树丛时让树丛状态重置

这听起来挺复杂的吧…

为了解决这个小概率问题,我又花了一天时间!


这个版本只是优化了内容,没有新内容

明天再把对话写好,翻译好

6/10 6/10

Comments

yay

Easuw

Nice job fixing some bugs. it may be hard but in the end you manage to fix them :) anyway cant wait for english version. keep it up!

Thorne Borg

It is a bad mix to have trial-and-error (I wanna be the guy, any games with sudden insta-death scenes) with a chance-based (random) system that is only beatable if you are lucky. This is why things like randomly appearing bullets or some other harmful objects have an indicator for the player to avoid, like “i wanna be the boshy”'s solgryn final phase, where randomly positioned bullets appear transparent and harmless.

GreenHammerBro

Cute! Great work :3

Zawkian Puppy

You can do it! ^w^

Krioxys

Nice work!

Weeb

程序员表示改BUG有时候比新写一个更费时,加油耶!

Dunk

沙发!耶耶耶

Dunk


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