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virtualltek

virtualltek

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Version 3.6.1 is out!

Hello!

A new version is available today, fixing all known issues since the last release.

Changes:

  • Fixed the file modification watcher showing twice and prompting the user at every external change, even if there's already a prompt active;
  • Fixed camera movement (up/down) on BGs editor;
  • Fixed a bug where incorrect indexing causes code to me moved to the wrong animation;
  • Fixed the crop after option on the add sprites function; View Post

Fighter Factory Studio 3.6 released!

Hello!

Today, I'm proud to release Fighter Factory Studio 3.6. This version is the major step forward in Fighter Factory history.

Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born). The never released version 3.1 has BGs support, but implementing that was a challenge, as Fighter Factory 3 is, still, focused on chars, so Studio comes to the rescue. This version is des...

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Downloads are back again! And GitHub

Hello!

A lot of people pointed to a problem while trying to download Fighter Factory Studio (mainly using Chrome). This is fixed now but, unfortunatelly, needs to reset browser cache., otherwise, you'll see security errors.

As requested, I uploaded the translation sources to a repository on GitHub, so anyone interested, just check this: VirtuallTek/FFSi18n: Fighter Factory Studio Internationalization (githu...

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Version 3.6 is almost done!

Hello guys!

I'm doing the last adjustments and fixes before releasing version 3.6. Everything I wanted to implement in this version is done (except Debugger, which unfortunatelly will be missing).

This build is a massive step up in editing capabilities, and BGs are the main focus. You can edit BGs from everywhere (Stages, Screen packs, ...), opening room for more a specific editor later for System Screens.

Stages have more attention on this release, so you can easely test ca...

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Version 3.5.7 released!

Hello!

New update released today. This is a full update containing all previous changes, more bug fixes and new stuff.

Changes:

  • Fixes many crashes on DirectX rendering mode;
  • Fix Ultimate preset errors;
  • Adds a volume control in Sound editor (for playback).
  • Fixed an infinite loop while closing a Project (DirectX rendering mode);
  • Fixed random crashes caused by very small textures (like in Winane AI template);
  • F...

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New update available!

Hello!

A new update was released right now. It fixes more issues and add new features.

Changes:

  • Fixed an infinite loop while closing a Project (DirectX rendering mode);
  • Fixed random crashes caused by very small textures (like in Winane AI template);
  • Fixed many memory leaks;
  • Project loaded from script (like Winane AI template) has code navigation list enabled now;
  • Added "Zoom / Fit to screen" function to adjust the zo...

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New minor update released!

Hello!

New update released today. The main purpose is to solve some critical issues.

Changes:

  • Fixes many crashes on DirectX rendering mode;
  • Fix Ultimate preset errors;
  • Adds a volume control in Sound editor (for playback).

Currently, the sound editor has a wave view (that does nothing useful), but in future versions this will be a basic editor, so you'll be able to freely move the time marker, start playback from any positi...

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Version 3.5.6 released!

Hello!

Yesterday I released an update to version 3.5.6 as mentioned in the previous post. You can both update throught Help -> Check updates or do a full reinstall (download links are available for offline Installer as well).

Main Changes:

  • Fixed many crashes while closing a project;
  • Fixed crashes while closing/resetting .cmd file in the commands editor;
  • Fixed scripting system (so templates on Project/New menu will work again);
  • ...

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Beta 4 sent, version 3.5.6 and Happy New Year!

Hello!

I've been working hard in the past months improving the program overall, so a lot of bugs was fixed and a new version (3.5.6 will be released in the next weeks.

Main changes:

  • Fixed many crashes while closing a project;
  • Fixed crashes while closing/resetting .cmd file in the commands editor;
  • Fixed scripting system (so templates on Project/New menu will work again);
  • Made demanding tasks heavily multi-threaded, so you'll s...

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New public update soon

Hello!

While I'm still working on 3.6 beta for Tier 4 Patrons, I decided to release a public update soon. It's a long time since the last update and a lot of things where fixed and improved. So, I'll include all this stuff (except the new features of version 3.6).

One small addition you can see in the screenshot above. Now, all recognized code will be displayed in the hierarchical tree list, not only block headers, and an icon will be used to let the user see what's the expected t...

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Web site is back Online

Hello! 

Our web site is back online!

The hosting company switched it to another server, so for some time it was returning 403 error, but now everything is working again. 

Sorry for the inconvenience. 



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Version 3.6

Hello!

After a long time developing many features at the same time (and not releasing debugger support for Tier 4 to implement it in Linux and macOS first, sorry Tyler Young for not telling this until now), I'm showing some great progress of current Beta build.

I'm very busy working on a lot of things that I forgot to show progress more frequently, so sorry for our Patrons that recently left. But, as I said before, the amount of work done on this project is related to the income, ...

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M.U.G.E.N debugger is working!

Hello!

Since some months ago, I'm working with debugging support for Fighter Factory Studio. In the last public release, the support is available, file & line breakpoints where implemented but is lacks the most important part, the debugger itself. Without this, all Debug functions are disabled.

Now, a basic debugger is working, so you can inspect variables in real-time (6 FPS update rate), interrupt execution (pause game), single step frames, add variables to the Watch list fo...

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New update!

Hello. A new update was made available a few hours ago.

The bugs fixed are:

  • Scale defaults on animations (considers empty as 0, defines both X and Y at same time to avoid unexpected zero as before);
  • Code completion.

Some new things where implemented:

  • Visual markup of code revision. Modified lines are marked as red (unsaved) and green (saved).
  • Debugging support. Two types of debuggers are supported: e...

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Update (fix for Linux)

Hello! Thanks to Tyler Young, I issued an update right now that makes Fighter Factory Studio run again on Linux. Sadly, I forgot to deploy the OpenGL support library, so you may be having trouble on this system trying to run FFS.

You can fix by either redownloading and reinstalling Fighter Factory, or manually updating by running maintenancetool, located in /opt/Fighter Factory Studio/ (default installation ...

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Update (fix M.U.G.E.N module bugs)

Another update is available right now to fix the bug reported by K.G.T (crash while trying to edit fight.def). This bug can happen in more situations, so everything is fixed now.

With this update I improved the support for system.def (Motif), select.def (Select screen) and fight.def (as seen in the screenshot above). As Fighter Factory Studio supports multiple files in any editor, ...

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Update (fix import configuration)

Thanks to Roberto Takeshi Braz Sato, I'm updating all offline installers and promoting a new update, Core 3.5.4.1 to fix the "Import configuration from previous version" function.

If you already have 3.5.4 installed and want to import previous configuration, history, ..., do the following steps:

1) Make sure you have the latest version, so check for updates (3.5.4.1 is out right now). View Post

Problem solved on Windows installers

I just released version 3.5.4 yesterday but noticed some problems on Windows installers right now. Linux and macOS versions are unaffected.
Fixed all issues as listed bellow:

  • Online x64: no issues.
  • Offline x64: missing Neo preset for mugen module.
  • Online x86: refuse to install on 64bit processor.
  • Offline x86: refuse to install on 64bit processor, and...

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Version 3.5.4 released!

After several months of delay, I'm releasing version 3.5.4 to the public. This version introduces more features, a lot of major bug fixes and improvements.

This release was delayed many times because we decided to deploy Fighter Factory Studio as an installer like previous versions, and at same time switching to a stable package management system to perform updates too. So I decided to use Qt Installer Framework, which allow us to make an installer, perform updates and let the user cust...

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New update coming soon

I fixed all major bugs, mainly the crashes while editing definitions and animations, and added the variable usage log/list. Now, all functions of FF3 was implemented (except scripting that lacks more support).

I'm currently working on the updater, the last step prior next release.

After this, I'll resume the development of OpenBoR beta module, basic debugger and BGs editor for M.U.G.E.N.

Stay tuned!

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Development time changes

Hello!

First, sorry for the long delay. I'm very busy these days and don't managed to properly make the changes I need to do here. Now, we release the pressure of frequent updates, which takes a lot of time, to a goal-based approach, so the more people supporting us, more time can be reserved for updates. This doesn't mean I'm stopping the development, just that I can't keep that fast update rate anymore.

As everyone knows, I'm a person like you. I have a job, study, private things to ta...

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Update available for 3.5.3

An update is available for Fighter Factory Studio 3.5.3. To download and install go to Help -> Check updates.

Changes:

  • Zoom on code editors applied to "Edit animations too"
  • Fixed "Run in engine" when .def is used as CNS too
  • Export sprites/sounds crashes if used while in another editor
  • String replace crashes if it changes some comments
  • Random crash while editing code
  • Fixed some bugs in OnionSkin


...

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Version 3.5.3 released!

This time, I'm releasing a bug fix only update, this is why it's still public. This new version fixes every single known issue, including the ones from the first version like sound problems on Unix and zoom on code editors.

Another good change is the auto-updater. Now, its bugs where fixed and the update process improved, so new patches will be easy to deploy and download/install.

The native painting engine was improved too, so people without good OpenGL support can enable it and Studio ...

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Update available

The first update was made available. You can get it on Help -> Check updates.

On Unix systems, you may need to fix permissions for executables (ffs/ffsx and update), as the first version of auto update isn't able to do this by default. We're improving the update process so in next versions it will be better. There's some small bugs in the update process too.

Changes:

  • CLSN default stops showing after first non-default;
  • Crash when commenting the line of the code sel...

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Version 3.5.2 updated!

I reuploaded the version 3.5.2. This new build have big changes in the files so I decided to make this instead of a patch.

The changes in this build are:

  • Added support to native paint engine;
  • Crash when removing the line of the code selected in the left panel's list;
  • Crash while choosing an animation in offset viewer or throw creator;
  • Improved system screen support;
  • Cursor going to the end of the line while editing animation name;
  • Added ...

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Changes for future releases

Hello, we changed the way content will be released. Now, all Patrons have early access to next major versions (stable builds), so they will see new features like BGs editor on the screenshot above before the rest of the world. The other changes are:

  • Supporters have access to polls. By voting you can decide feature implementation priority, so we focus mainly on the feature that wins the poll, and it will become available first.
  • Active supporters have access to beta builds too, so...

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3.5.2 Updated!

I made a small patch to fix some bugs in 3.5.2 and reuploaded the Linux and Windows versions, so new downloads already includes the fix.


Links to download:

Windows x86 - http://www.virtualltek.com/data/downloads/x86_patch.zip

Windows x64 - http://www.virtualltek.com/dat...

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Version 3.5.2 released!

Today, I'm releasing Fighter Factory Studio 3.5.2. This new version fix almost all bugs people reported, and adds a few new features.

The biggest changes are the Advanced Search we explained before, and some new functions that's very interesting. Now, we break any limits, so Projects can have any number of files, we unlocked all editor set in any Project type too.

OK, that's cool, but what I can do?

  • "Project -> Open single file" was added to create a new project with just ...

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Highlight #5 - Advanced search & replace

The new version 3.5.2 will be a massive fix for the most annoying problems. Aside from solving bugs, we're improving existing functionality and extending its capabilities. One new feature is the Advanced search.

On this function, you can search and replace strings in various places at same time. Available scopes are 'All projects', 'Current project', 'Current file', 'Open files', 'Files in File system' and 'Code symbols'.

Unlike quick search, which is meant to be simple and faster for th...

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Version 3.5.2 is the next big improvement!

I'm working on version 3.5.2, which is a huge improvement in stability and some very interesting small features are being added. We aim to reach a good stability state on this build, so we can start working safely on big new features never seen before in any previous version.

Almost all known bugs are being fixed, all work-in-progress code (even from before first release) is nearly finished. SFF errors will be easy to bypass and adjustments in the syntax parser, including a function to convert...

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