Before, people often said that I "the theme of the game is completely wrong", "I didn't make what a TF game should look like". They hope to be able to play a game where they can actively TF others and be able to play a strong side.
First of all, I just want to make a classic rpgmaker escape game.
Secondly, let me talk about the amount of game engineering they imagined.
The amount of changed material is mainly:
Protagonist's walking material
Monster walking material
TF animation after the protagonist meets the monster
These three are almost all the materials that need to be painted
Because after the protagonist is TF, the game is over
Then, according to their requirements, the materials I want to paint are:
The protagonist's walking picture
Walking pictures of other creatures (humans, or other animals)
TF animation after the protagonist meets the creature
Walking picture after TF
After TF, go to the TF animation after encountering the creature
Obviously, because the protagonist is a transforming existence, he will inevitably merge with plural kinds of creatures and become different appearances.
Suppose, the protagonist is A, and there are three other creatures B, C, D
Then, if A goes to fuse with other creatures, there will be
AB, AC, AD
Then, when A becomes AB, AC, AD
A still has the ability to fuse other creatures
Then, this combination becomes
ABB, ABC, ABD
ACB, ACC, ACD
ADB, ADC, ADD
Every possibility needs to draw a corresponding animation
The amount of this material is increasing exponentially, and it is impossible to have only three creatures in a game
And you also saw how complicated it is to draw a walking picture yesterday
I think that even if I am a team, it is impossible to do this kind of thing, not to mention a TF in a game. Of course, the more species the better, the more novel the process, the better
If what they want is a game of "Kabi of the Star", which only absorbs a single ability and then solves puzzles through the ability, sorry, I still can't reach that kind of technology, think about it, you are in a research institute You can cover other people, transform their bodies, merge with them, and then get a variety of different abilities according to the host, solve puzzles, and break through levels. When you want to change abilities, you can "spit out" people. Or "digested" (it’s a bit cruel), it sounds interesting, but it’s just as difficult to do
Think about it carefully, what will happen to those who have been vomited out by their bodies?
After all, Kabiri, the star, will only become a star after being swallowed.
I painted half of it today, and went out to see the doctor. When I came back, I found that the automatic update of Windows restarted my computer and cleared my progress.
F**K U Microsoft Corporation
之前,经常有人说我“游戏的主题完全错了”,“完全没有制作出TF游戏应该有的样子”,他们希望能够玩到主动去TF别人、能够扮演强势的一方的游戏
首先,我只是想做一个经典rpgmaker逃亡游戏而已
其次,我就来讲讲他们想象中的游戏工程量有多大吧
changed的素材量,主要是:
主角的行走素材
怪物的行走素材
主角与怪物相遇后的TF动画
这三种差不多就是全部需要绘画的素材
因为主角被TF之后,游戏就结束了
那么,按照他们的要求的话,我要画的素材是:
主角的行走图
其他生物(人类,或者其他动物)的行走图
主角与生物相遇后的TF动画
TF之后的行走图
TF之后再去与生物相遇后的TF动画
很明显,因为主角是一个会变身的存在,他必然会与复数种类的生物融合,变成不同的模样
假设,主角是A,还有B,C,D三种其它生物
那么,A去融合其他生物,就会有
AB,AC,AD
那么,当A变成了AB,AC,AD
A仍然有能力去融合其他生物
那么,这个组合就会变成
ABB,ABC,ABD
ACB,ACC,ACD
ADB,ADC,ADD
每一种可能性都需要对应的画一段动画
这个素材量是呈指数增长的,一个游戏里也不可能只有三种生物
而且你们昨天也看到了画一个行走图有多复杂
我觉得,就算我是一个团队,做到这种事情也不太可能,更何况一个游戏里的TF,物种当然越多越好,过程越新奇越好
如果他们想要的是“星之卡比”的那种,只吸取单一能力,然后通过能力解谜的游戏,抱歉,我现在还达不到那样的技术,想想看,你是一个研究所里的粘液怪物,你可以覆盖到其他人身上,改造它们的身体,与它们融合,然后根据宿主得到各种不同的能力,解谜、闯关,当你想更换能力,就把人“吐出去”,或者“消化掉”(这有点残忍),听起来确实很有意思,但做起来也是一样的困难
仔细想想看,吐出去的那些已经被身体改造了的人会怎么样呢
毕竟星之卡比里,被吞掉之后只是会变成星星而已
我今天画了一半,出门去看医生,回来的时候发现Windows自动更新重启了我的电脑,清空了我的进度
F**K U Microsoft Corporation
GreenHammerBro
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