XaiJu
DragonSnow
DragonSnow

patreon


11/25


I'm still designing the level, because I want to show the "crowded" environment, so I use a lot of decoration materials from the previous major levels, but the price of good looks is that some computers with insufficient configuration will become cards... The original water zone will Frame drop is because every water is an event, too many events will freeze... In the new version, a large number of events have been added in many places, and the map has also increased, so the overall configuration requirements of the game will increase (although I I think the game configuration requirements made by rpgmaker are already very low)

我还在设计关卡,因为我想表现出“拥挤”的环境来,所以大量使用了之前几大关卡的装饰品素材,但是好看的代价就是会让一些配置不够的电脑变卡…原版水区会掉帧就是因为每一个水都是一个事件,事件太多了就会卡顿…在新版中很多地方都增加了大量的事件,地图也有所增大,所以游戏的整体配置需求会上升(虽然我觉得rpgmaker制作的游戏配置要求已经很低了)

Comments

想玩2077呀

Snow Dragon

2070 SUPER 沒問題的~

空幻

great!

Snow Dragon

I didn’t want to design his nest, but if you say that, I will design it

Snow Dragon

thanks

Snow Dragon

散热不太行了,玩changed呼呼的

Snow Dragon

Oh buddy, you know my English is very poor...

Snow Dragon

兽屋的电脑还好么w

Old 2D games's loading might load individual lines (row or column) of tiles at a time instead of a whole chunk, and sprites get “deleted” when they go offscreen far enough. Take for example, Super Mario World, there is no way to have tons of sprites processing at once, in fact, up to 12 sprites can be active at once, any more would either do nothing or overwrite the oldest sprite. But how does the level have more than 12? Well technically, you can have up to 128, but most of them aren't active, so their individual codes aren't running, besides the 12 loaded sprites.

GreenHammerBro

Hopefully my PC can handle this, with a lot of things to process at the same time, can really add up strain on a computer. Have you ever herd of “chunk loading”, it is akin to how minecraft's huge world works, and was taught by Game Endeavor's video: https://www.youtube.com/watch?v=nAXMHOWliAA (at 1:05 - https://youtu.be/nAXMHOWliAA?t=65) By checking the distance from the player, if far enough (results in them being offscreen), you can make them not be an “active event” (also known as “unloading”, removing process in memory), which saves a lot of performance.

GreenHammerBro

It will be very interesting to test the new levels out and see how they hold up on my computer. I'll let you know on my playthrough how they hold up when the test version is ready to play. :3

Toshabi

Seems our stiger friend is quite the collector! Looking forward to navigating his web of a home haha

JNY4

looks cool!

Zoltek


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