XaiJu
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Would you like to see more rulesets for our miniatures?

Greetings, esteemed members of our community!

We recently crafted a test set of unique rules for the RENEGADES OF PAIN GENERAL, tailored for a skirmish wargame. We hope you’ll enjoy this new addition and the depth it can bring to your tabletop battles.

Furthermore, we are now pondering the idea of developing similar custom rulesets for our other miniatures. This would allow you to adapt and integrate them seamlessly into your favorite wargames, RPGs, or any tabletop game of your choice.

However, before delving deeper, we want to hear from YOU!

🔥 Would you like to see more of these tailored rulesets for our miniatures? 🔥

Please cast your vote! Your feedback is invaluable and will guide our future endeavors to ensure we bring content that elevates your gaming experience.

Thank you for your unwavering support and engagement. Together, we can make our tabletop community richer and more immersive!

And here is the set of rules for the RENEGADES OF PAIN GENERAL

Background: The RENEGADES OF PAIN GENERAL is a vile and potent leader, commanding hordes of Renegades of Pain. Though not of the legendary stature of the  Dark Elders, this general has made a name for himself with his cunning,  ruthlessness, and uncanny ability to unleash havoc and suffering.

Faction: Renegades of Pain

Type: Hero

Role: Infantry, Leader

PROFILE:

WEAPON OPTIONS:

The General may be equipped with one melee weapon and one ranged weapon from the lists below:

Melee Weapons:

Power Claw

Chainsword

Chaos Forged Sword

Ranged Weapons:

Bolt Gun

Laser Gun

Plasma Gun

HERO ABILITIES:

POINTS: (You can determine the points based on the balance of your specific game and how this character's stats and abilities compare to other units in your game.)

Comments

I do like the idea of rules that work with other systems, but also have unique effects, but as others have stated it's not really a priority for me. If making rules negatively impacts production quality/quantity I'd rather just have the designs rather than rules to go with them. That said if it doesn't negatively impact those and is used as a nice refresher/pallette cleanser for everyone then by all means go for it!

Hunter Tanner

depends is that extra work going to effect the quality and quantity of models we get?

killinusoftly715

Honestly I just want cool models. If you worked with OPR to make an army, that would be awesome. Otherwise I'll just proxy them in existing games we already play.

Mortcog

I’d prefer you make a unique army for OPR :) it’s a game system many people like and use already!

KnickKnackMinis


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