Hey everyone!
I am working on releasing more building blocks for roads and city in general. This is something I've been wanting to put what I'm preparing for the next update to my mod for a long time, but it was always met with limitations. With ExperiArch however, a lot of those limitations can be achieved, however there will unfortunately be a few downsides to this, or at least I haven't found a solution yet, though believe me I've been wrapping my head around for days already!
As you can see from the screenshots, I've already started working on curved turns and crossroads, with a completely new and nicer looking side block than what was previously in the main mod. The problem with curves is that they're much bigger than what's meant for Minecraft therefore I found a lot of problems with actual collision. You can conveniently have max 2x2 collision on a block even if the bounding box is larger, it will still max it out there. Which means these curves can't have a proper collision throughout. The only solution I found was to make composite blocks assembled from multiple parts, that however is extremely lengthy for me to make as I have to not only create every single piece, texture it but then also break it down and assign individual block ID for every part.
I want to create sloped roads for highways and bridges and curved turns for those, but having those big chunks broken down into pieces and adding every single piece in as a new block will quickly come into hundreds, which is impossible for me to make alone in a reasonable time. Furthermore I was not able to make CTM to work for these which I spent quite some time researching.
So in conclusion I'm now leaning more towards creating single pieces, which will be bigger in size to keep convenient block placements and randomized textures, and sacrifice collision for that. Which in most cases you don't actually need to walk these roads in creative mode anyways.
So just to let you know if you're wondering why there's no collision on some of the new blocks it's due to Minecraft limitations. I however may find some form of solution over the course of time.

Thank you so much for this month's support guys, it keeps my continuous project active and funded. Can't wait to tell you more about it when the time comes!
Here's a little testing snapshot:

Hope to see you next month, stay awesome guys!
ITS_ _ᴍɪᴀ
2023-09-07 16:54:20 +0000 UTCUltimate Immersion
2023-06-08 06:25:29 +0000 UTCTony br
2023-06-07 17:28:38 +0000 UTCgin god
2023-05-17 08:51:11 +0000 UTCUltimate Immersion
2023-05-17 01:59:48 +0000 UTCNeram Set
2023-05-16 20:41:49 +0000 UTCUltimate Immersion
2023-05-16 05:08:40 +0000 UTCAnthony Scott
2023-05-15 23:23:25 +0000 UTCUltimate Immersion
2023-05-11 04:46:48 +0000 UTCRashawn blanks
2023-05-11 03:17:23 +0000 UTCUltimate Immersion
2023-05-11 01:47:55 +0000 UTCRussell Gregg
2023-05-09 04:51:54 +0000 UTCUltimate Immersion
2023-05-07 14:50:40 +0000 UTChiiragl
2023-05-06 12:53:31 +0000 UTCArandomHitman
2023-05-03 21:22:33 +0000 UTCUltimate Immersion
2023-05-03 03:58:11 +0000 UTCArandomHitman
2023-05-03 00:58:45 +0000 UTCUltimate Immersion
2023-05-02 07:52:39 +0000 UTCArandomHitman
2023-05-02 01:48:22 +0000 UTCArandomHitman
2023-05-02 01:46:13 +0000 UTCRobin Go
2023-04-30 16:46:55 +0000 UTC