XaiJu
ultimateimmersion
ultimateimmersion

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ExperiArch v0.5 update news - Forge [1.19.2]

Hey everyone! 

I am working on releasing more building blocks for roads and city in general. This is something I've been wanting to put what I'm preparing for the next update to my mod for a long time, but it was always met with limitations. With ExperiArch however, a lot of those limitations can be achieved, however there will unfortunately be a few downsides to this, or at least I haven't found a solution yet, though believe me I've been wrapping my head around for days already!

As you can see from the screenshots, I've already started working on curved turns and crossroads, with a completely new and nicer looking side block than what was previously in the main mod. The problem with curves is that they're much bigger than what's meant for Minecraft therefore I found a lot of problems with actual collision. You can conveniently have max 2x2 collision on a block even if the bounding box is larger, it will still max it out there. Which means these curves can't have a proper collision throughout. The only solution I found was to make composite blocks assembled from multiple parts, that however is extremely lengthy for me to make as I have to not only create every single piece, texture it but then also break it down and assign individual block ID for every part.

I want to create sloped roads for highways and bridges and curved turns for those, but having those big chunks broken down into pieces and adding every single piece in as a new block will quickly come into hundreds, which is impossible for me to make alone in a reasonable time. Furthermore I was not able to make CTM to work for these which I spent quite some time researching.

So in conclusion I'm now leaning more towards creating single pieces, which will be bigger in size to keep convenient block placements and randomized textures, and sacrifice collision for that. Which in most cases you don't actually need to walk these roads in creative mode anyways.

So just to let you know if you're wondering why there's no collision on some of the new blocks it's due to Minecraft limitations. I however may find some form of solution over the course of time.


Thank you so much for this month's support guys, it keeps my continuous project active and funded. Can't wait to tell you more about it when the time comes!

Here's a little testing snapshot:


Hope to see you next month, stay awesome guys!


ExperiArch v0.5 update news - Forge [1.19.2]

Comments

Hello the mod is great however I can't find the Block for the sidewalk 🥲 he sayid

ITS_ _ᴍɪᴀ

Can you speak in English, I don't understand French

Ultimate Immersion

Bonjour le mod est super par contre je ne trouve pas le Block pour le trottoir 🥲

Tony br

send me too please.my gmail: godwk442@gmail.com

gin god

Sure, just sent

Ultimate Immersion

Can you send me Minecraft version 1.12.2 textures pack please? My email: neram.set@gmail.com

Neram Set

Can you please join my Discord and post your problem in #minecraft channel. We'll help you setting it up there.

Ultimate Immersion

hours spent and could not get 1 thing to work on this unfortunately. looks just like vanilla Mc. if I was able to get it all figured out I'm sure its gorgeous looking but no luck for me.

Anthony Scott

if you turn the shader off it will be white. If you still see wavy glass it means you have shader on. You need to install emissive files to fix the glass and add light sources to lights. See the downloads and follow the instructions.

Ultimate Immersion

why does my glass look like water i turned the shader off and on and it still looks like water

Rashawn blanks

Thank you! Appreciate the positive feedback, enjoy!

Ultimate Immersion

Just got everything setup and I am blown away. Amazing work.

Russell Gregg

sure, just sent to your email

Ultimate Immersion

can you send me 1.12.2 version textures pack? realragi@gmail.com

hiiragl

if need be, I could try to help with something. I don't know much about emissives, but im decent when it comes to 3d models, and I could easily learn some stuff about textures and seus emissives. Up to you though, good luck!

ArandomHitman

Adding lights would not be the problem as it would be an individual piece. I will make sure however that pieces are compatible between each other and can be used in multiple purposes. Lifted highways is what I have planned, however it's a very challenging task. I really want to use randomized textures and collision at the same time, but that will result in hundreds of blocks. In other case I can't put collision on properly which will be inconvenient to build with and player won't be able to walk on.

Ultimate Immersion

Smart idea, only problem is that you might not be able to give slopes or other models custom lighting, but I doubt that should be a problem. I also don't think collision will be that big of a sacrifice, as this stuff is purely for visual and building purposes anyways. Just one suggestion though: perhaps we could do something for highways and bridges? I understand we already have roads, but highway ramps/bridge models would be a neat addition (of course there'd be little-no collision though)

ArandomHitman

If I understood that correctly you're talking about composite models right? That was my initial try but I found it inconvenient on a larger scale. I'm exploring another approach right now where I faked CTM but will have to sacrifice collision for that unfortunately.

Ultimate Immersion

also, a tip on sloped roads: If CTM, performance, and all that is too hard to get a workaround for, consider making sloped road chunks (i.e, the mc equivalent to 4x5 blocks) into singular models. I've done this before a bit when messing around with custom models, and it's helped solve some of those issues such as performance. not sure about CTM though

ArandomHitman

you never cease to amaze me with your work, keep it up

ArandomHitman

This last screenshot looks absolutely crazy. So realistic! Love this new furniture and details! 😍

Robin Go


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