Hey hey all,
We're entering the finale stretch before the next update of the game and whooooo boy it's looking really juicy. I've been tallying through the events and content in this update and it really is a hefty one.
Some of the events have turned out to have such variety based on player corruption levels, who you're playing, if Cam has mana available, previous interactions and choices, just to name a (lot) few. One event in particular having a wide array of changing dialogue and player thoughts based off who you were playing and both characters corruption levels. Unfortunately you won't fully get to fully see this variety in the corruption dialogue just yet as in the early stages you may not reach some of the corruption thresholds and if you do you will only then see the changes in one or two scenes once you've done enough to reach that point. But this does add a nice future proofing and reward for those who are truly embracing every angle of degeneracy thrown at them.
I'm now fully done with adding in new scenes and maps, so my focus is going to be going as hard as I can on implementing sprites for everything so far (CG art and some sprites are already complete) and on doing as much testing and bug fixing as I can from a fresh full playthrough trying multiple variations.
Now I promised a reveal of the other half of a CG scene last week, showing just what Cam was so angry at over dinner. And the answer is pretty clear in what's shown. This scene is the first introduction to the Duke of Valdstead, a major player in the story, and part of that large varying event I mentioned earlier. The events in the image shown are avoidable and down to player choice but this particular outcome is a lot more fun to show off. I won't give more away as I've already said too much and want people to be able to properly experience the scenes and situations when it releases.
That's all for now. This week I will be crunching as hard as I can to get the best finale product ready for release. For those desperate for a date, it will be the end of the month, possibly even the 31st if I really need the time to polish. I should hopefully be able to give a real solid, this day in my update next week. (I know that's basically announcing on release but I really have been trying to get as much as I can in this first release so it's a lot more down to how much I can polish it in the time left and if I encounter any major bugs on a fresh none setup test run.)
Thank you all so much for your support, and have an amazing week.
-BaconSoap
KenpachiRamasan
2025-07-21 10:02:32 +0000 UTCJohn Goodman
2025-07-21 09:56:09 +0000 UTC