Already started for the xtra content of LU1.1 (has no fog yet, rendering right now) and will have 2 more scenes incl. Lara having pubics.
As i mentioned in earlier posts, i will start to work with a professional tool for Physics-based character simulation. My simulation system has too many flaws, was obvious in the last project and the video above, where her feet are jittering with every step.
These are the 2 plugins, take a look if you´re interested:
https://zivadynamics.com/
https://ragdolldynamics.com/
Advanced stuff used by big industries, but its sadly not available to my current 3d package, which is 3ds max.
So i´ll need to extend to Maya to use these, which will take time...
Question is:
Should i do the upcoming Jill scene with these new tools or learn the program afterwards for LU 2 project?
No Smoking
2023-05-05 20:41:04 +0000 UTCWet-_-Dreamz
2023-05-04 18:54:36 +0000 UTCNo Smoking
2023-05-01 13:48:28 +0000 UTCTheGreatCornholio
2023-04-30 14:45:15 +0000 UTC