- added following item textures:
bone meal, blaze powder, coca beans, chorus fruit, popped chorus fruit, phantom membrane, shulker shell, end crystal, firework star, banner pattern, saddle, all music discs, redstone repeater, redstone comparator, dried kelp, honeycomb, pufferfish, bucket of pufferfish, ink sac, nautilus shell (4)
- changed all of the items with custom placeholder 3d models to 2d item texture (except armors) (4)
- added cattail plants for seagrass in any jungle or swamp biomes above y=62 (2)
- changed the natural terracotta textureset (2)
- greatly optimized wool, terracotta, concrete, and concrete powder texture usage (1,2)
- made flowing lava animation 3 times smoother (1)
- changed sugarcanes to biome-tinted (1)
- various changes and fixes (1,2,3,4)
*(1)=basic (2)=addon (3)=bonus (4)=items
This is the FINAL 1.16 release!! I'll start working on 1.17 versions next
Any gold tier and above supporters can access the work-in-progress channel on my patron discord for early 1.17 versions, otherwise it'll be released next month as usual.
All item textures as of 1.16 are now done!! (except horse armors and turtle helmet because those requires mob textures made first)
I've greatly optimized the wool, carpet, terracotta, concrete, and concrete powder texture usage by switching them to use shared texturesets with custom tints, cutting down around 944 textures. But it also adds a new required setting for my pack to work correctly, check the instructions below for reference. You also need to redownload basic/addon/bonus pack for them to work correctly with each other.
The new smoother animation for flowing lava might have some performance impact, feel free to leave some feedbacks.
Added a small swamp scene and a water mill build in the texture test map.
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You can download the pack here (works with any 1.15/1.16 versions):
https://drive.google.com/drive/folders/1OFs-GPKdsNO-buuVWrfmHo9Sw2rVyh7S?usp=sharing
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Vlad Solomatin
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