- added food baskets texture+model to petrified oak slab (2)
- added straw nest texture to dry dead horn coral fan in any non-ocean type biomes (2)
- added christmas chest/double chest texture (1)
- added thatch texture to birch slab/stairs/pressure plate in any plains, forest, swamp, taiga, or mountain biomes (3)
- added natural sea lantern texture to any ocean type biomes (2)
- added log wall texture to double dark oak slabs (2)
- added green tint to various blocks in jungle type biomes (2)
- added yellow tint to various blocks in desert type biomes (2)
- added blue tint to various blocks in cold type biomes (2)
- changed scroll shelve texture to stacked cartography table (2)
- changed tudor frame blocks arrangement and connectivity (2)
- changed magma texture (1)
- changed slanted rail model (1)
- fixed unpowered redstone wire zfighting (1)
- added custom model to powered redstone wire (1)
- fixed banner/shield gradient pattern with dithering (1&4)
- fixed block border overlay texture so it doesn't appear floating on stairs/slabs anymore (2)
- removed 3d mushroom model (1)
*(1)=basic (2)=addon (3)=bonus (4)=items
There are 4 types of food baskets:
fishes = any ocean, beach, or swamp biomes
spices = any desert, savanna, or badlands biomes
breads = any forest or taiga biomes
fruit/vegetables = any rest of the biomes
The tudor frame blocks with diagonal beam only shows for the top block now, and the plaster/mud connects to each other, same goes for brick with wood.
The dithering fix for banner/shield gradient pattern is temporary since it got broken in 1.15/1.16
Reorganized the pack download into folders by their resolution so it's less cluttered, you can download each files inside the folders individually without the premium
Uploaded a converted 64x version to the download folder (items are included in the basic pack), and also updated the test map with some new builds.
Updated the block properties file with some small changes.
Changed the update post title starting with this one so it's less confusing. Also the pack is getting so bloated with extra textures and I'm kinda running out of new ideas, the update progress will start slowing way down now. I'll start working on the new 1.17 blocks once there's a stable optifine release that works with seus ptgi.
Wish everyone a merry christmas with probably one of the most useless texture in my pack, the christmas chest :D
*Hotfix 1* forgot to include some blockstate/model file in the basic pack, reuploaded
*Hotfix 2* uploaded modified block properties file for SEUS PTGI HRR 2
*Hotfix 3* reuploaded 64x basic pack, forgot to put in the christmas chest texture oops
=================================
You can download the pack here (works with any 1.15/1.16 versions):
https://www.patreon.com/posts/update-36-53193316
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom, and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have plenty of RAM/VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
=================================
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Adriaan Van Heerden
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