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Emin

Emin

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Emin posts

Complementary Shaders r5.7 Development Version 1

Changes over r5.6.1:

  • Changes regarding World-Space Reflections:

    • Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to FoZy STYLE for writing the player ray-tracing system and making this possible,

    • Held item lighting is now visible inside world-space reflections,

    • Flowing lava, lime carpets and amethyst buds now appear more accurately in ...

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Complementary Shaders r5.6.1 Pre-Release 1

Changes over r5.6:

  • Fixed the shaders not working in older Iris versions,

  • Fixed moss blocks starting to wave if Detail Quality is set to High,

  • Fixed open eyeblossoms not waving even if Detail Quality is set to High,

  • Fixed leaves in world-space reflections not having proper cutouts in their textures,

  • Fixed some of the world-space reflection issues regarding snow layers, dirt paths, farmlands, and stairs,...

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Complementary Shaders r5.6 Pre-Release 1

Changes over r5.6_dev8:

  • Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,

  • Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,

  • The look and distribution of End Beams no longer depend on the Render Distance,

  • Added an error message for when the World-Space Reflections option is enabled while Advanced Color Tracing is disabled,

  • Changes related ...

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Complementary Shaders r5.6 Development Version 8

Changes over r5.6_dev7_fix1:

  • Added support for the upcoming Minecraft 1.21.9 update features:

    • Added support for the new "End flash" effect in the End dimension, but integrated into Complementary's End Beams,

    • Added IntegratedPBR reflections to all copper additions, including copper tools, armor, and the copper golem,

    • Added colored lighting (Advanced Color Tracing) support for the copper torch and copper lanterns,

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Complementary Shaders r5.6 Development Version 7

Changes over r5.6_dev6:

  • Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,

  • Tweaked subsurface scattering on leaves to reduce the edge lighting issues,

  • Tweaked reflection filtering to better preserve clearer reflections of the smoothest materials,

  • Changes to World-Space Reflections:

    • Tweaked lighting balance inside world-space reflections to better match the world,

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Complementary Shaders r5.6 Development Version 6

Screenshot by nakiriruri

Changes over r5.6_dev5:

  • Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,

  • Tweaked reflection filtering to produce slightly brighter results and also look smoother during motion,

  • Changes to World-Space Reflections:

    • Improved accuracy of screen-space reflections when world-space reflections are enabled,

    • Improved ambient occlusion seen in...

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Complementary Shaders r5.6 Development Version 5

Changes over r5.6_dev4:

  • A lot of reflection changes:

    • Further improved reflection filtering to look smoother and stay stable even when moving around,

    • Further improved half resolution reflections to look more consistent. Thanks to FoZy STYLE for the contribution,

    • Tweaked the way block reflections are applied to make reflections look more natural,

    • Tweaked reflections on entities and held items to look clos...

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Complementary Shaders r5.6 Development Version 4

Changes over r5.6_dev3:

  • Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,

  • Tweaked tonemapping to fix balance issues regarding some bright colors turning too dark,

  • Added "Darkness Desaturation" color balance setting that controls the amount of desaturation applied to dark areas,

  • Added "White Reachability" color balance setting that controls h...

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Complementary Shaders r5.6 Development Version 3

Changes over r5.6_dev2_fix1:

  • Changed the underlying tonemapping function with a Lottes-based custom tonemap

    • The main improvement with the new tonemap is colors looking softer especially in bright conditions,

    • A lot of light and atmosphere colors have been tweaked to work better with the new tonemap,

    • More tonemap settings are planned for the next development version,

  • Changed Reimagined cloud dis...

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Complementary Shaders r5.6 Development Version 2

Changes over r5.6_dev1_fix1:

  • Refactored reflection handling:

    • Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean) no longer have reflections. This increases performance in some scenarios that are unusually heavy,

    • All non-water or world-space reflections are now rendered in half resolution for performance gains. This optimization can be disabled in material settings. Currently this does make ref...

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Complementary Shaders r5.6 Development Version 1

Changes over r5.5.1:

  • Added "World-Space Reflections" option

    • Makes reflections be able to reflect blocks that aren't currently visible on the screen

    • Depends on "Advanced Colored Tracing" to be enabled

    • Combined with screen-space reflections to provide most total detail, but this can be changed in settings

    • Performance cost is quite high, usually around 15% to 35% but depends a lot on scene and settings

      <...

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Complementary Shaders r5.5 Pre-Release 4

Changes over r5.5_pre3:

- Slightly tweaked the fire light color of Advanced Colored Lighting

- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled

- Fixed sky color looking too dark during sunset/sunrise during thunder weather

- Fixed sky color changing too harshly if the weather changes directly from clear to thunder

- Fixed TAA ghosting around screen edges in some situations

- Fixed shadows near Dirt Path blocks looking w...

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Complementary Shaders r5.5 Pre-Release 3

Changes over r5.5_pre2:

- Added proper support for the Enhanced Block Entities mod. This should fix several related problems

- Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled (IntegratedPBR)

- Fixed changing the RP Support setting causing a compile error

- Fixed Beacon Beams having a broken interaction with the border fog

- Fixed Eyeblossoms not having material properties when put in a pot

- Fixed TNT, Fletching Table, Cartograph...

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Complementary Shaders r5.5 Pre-Release 2

Changes over r5.5_pre1:

- Connected Glass feature now works better with glass panes. Thanks to dbrighthd

- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)

- Added subtle reflectiveness to the Coal Block (IntegratedPBR)

- Fixed problems where the Distant Horizons mod wouldn't work correctly with AMD GPUs in some cases. Thanks to SpacEagle17

- Fixed the Pixelated Shadows option causing artifacts on entities in some cases

- Fixed Coal Block let...

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Complementary Shaders r5.5 Pre-Release 1

Changes over r5.5_dev2:

- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle

  * Allows shadows to look much sharper when they are very close to the block they are cast by

  * Costs less than 1% performance, but the simplicity of the effect makes it only work on shadows of full blocks

  * Will be disabled if the Shadow Quality setting is reduced to Low or below

- Tweaked the look of sh...

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Complementary Shaders r5.5 Development Version 2

Changes over r5.5_dev1:

- Improved FXAA and TAA interaction to reduce blurring when moving

- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)

- Added an "IPBR+ Compatibility Mode" option which changes how some IntegratedPBR effects are calculated for better compatibility with some resource packs and mods

- Tweaked the light curve of Lava when using Advanced Colored Lighting to be a bit more prolonged compared to other light sources

- Twe...

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Complementary Shaders r5.5 Development Version 1

Changes over r5.4:

- Added PBR material properties for the new Minecraft 1.21.5 blocks

- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks

- Tweaked the Advanced Colored Lighting color of Beacons to be bluer

- Tweaked the handling of name tags for better readability (Iris exclusive feature)

- Tweaked emission of Redstone Lamp, Structure Block, and Jigsaw Block (IntegratedPBR)

- Setting "Real-Time Shadows" to "Ultra" now ma...

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Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:

- Added an option to disable World Outline on entities

- Advanced Colored Lighting related changes:

  * Added 24 and 32 chunk options for Advanced Colored Lighting

  * Added an error message when the player is too far away from the world origin for Advanced Colored Lighting to work, or when Shadow Distance setting is set lower than the Advanced Colored Lighting distance

  * Tweaked light cast from end portals ...

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Complementary Shaders r5.4 Development Version 2

Changes over r5.4_dev1:

- IntegratedPBR Changes:

  - Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow)

  - Added a fade out effect for snow layers that are far away and higher than the player to mitigate aliasing

  - Fixed reflective held items having temporal artifacts when moving around (Iris exclusive feature)

&...

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Complementary Shaders r5.4 Development Version 1

Changes over r5.3:

- Added special light shaft behaviour for the new Pale Garden biome

- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom

- IntegratedPBR Changes:

  - Added extra glow to the new Open Eyeblossom, eyes of Creaking, and Creaking Heart

  - Added the usual PBR properties for the new pale garden blocks and foliage

  - Tweaked redstone torches to no longer look pink in newer Minecr...

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Complementary Shaders r5.3 Pre-Release 3

The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.


Changes over r5.2.3_pre2:

- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases

- Added "Distant Light Bokeh" option. Applies a tiny single-pixel blur in the distance to make distant light sources look scattered. Includes added IntegratedPBR functionality for most light sources

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Complementary Shaders r5.2.3 Pre-Release 2

Screenshot by dd

Changes over r5.2.3_pre1:

- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting

- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" modes

- Pixelated wave effect of "Reimagined + Waves" water style now respects the resolution of the currently used resource pack

- Tweaked positioning of the "Vanilla" clouds to be better centered when using the latest Minecraft or Iris v...

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Complementary Shaders r5.2.3 Pre-Release 1

Changes over r5.2.2:

- Added "Colored Light Saturation" setting to ACL Features

- Added an option to disable special portal effects

- Added an option to disable IntegratedPBR particle features

- Improved several aspects of block reflection filtering in small amounts

- Slightly tweaked the "Fix Puddles Under Glass" ACL Feature

- Slightly tweaked reflection edge falloff

- Removed lens flare from the moon

- Fixed texture filtering causing broken te...

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Complementary Shaders r5.2.2 Pre-Release 2

Changes over r5.2.2_pre1:

- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks

- Fixed end portals and gateways no longer being animated

- Fixed end gateways looking wrong when viewed from specific distances away with Advanced Colored Lighting

- Fixed "Versatile" selection outline not being visible through water if Detail Quality is set to High

- Fixed distant bloom fog in the Nether still being visible through blin...

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Complementary Shaders r5.2.2 Pre-Release 1

I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.

Changes over r5.2.1:

- Tweaked the colors of end portals to better resemble the vanilla color scheme

- Tweaked lighting on torches in item form to mitigate some balance issues (IntegratedPBR)

- Fixed Temporal Filter being broken with Intel GPUs. Thanks to Flopster101

- Fixed a rare flickering issue on slabs and stairs with Advanced Colored Lighting

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Complementary Shaders r5.2 Pre-Release 3

Changes over r5.2 Pre-Release 2:

- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival

- Custom ACL colored light from IntegratedPBR features are no longer disabled on other RP Modes

- Reduced flickering of rain splash particles and the Reduce Close-up Particles option

- Fixed some modded overlays not being visible

- Small internal changes

Changes with fix1:
- Fixed some more modded overla...

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Complementary Shaders r5.2 Pre-Release 2

Changes over r5.2 Pre-Release 1:

- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything

- Fixed colored candles that are put on cakes not interacting correctly with Advanced Colored Lighting (Mc 1.21)

- Fixed a slight issue with the Nether Storm effect

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Complementary Shaders r5.2 Pre-Release 1

Screenshot by nakiriruri

Changes over r5.2_dev11:

- Border Fog now works in vertical direction as well

- Lighting in the End dimension now always comes from directly overhead regardless of settings

- Added ACL light colors for ominous vault and ominous trial spawners (Mc 1.21)

- Added reflectivity to tuff variants (IntegratedPBR - Mc 1.21)

- Slightly increased reflectivity of deepslate and tuff blocks (IntegratedPBR)

- Fixed weeping v...

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Complementary Shaders r5.2 Development Version 11

Screenshot by nakiriruri

Changes over r5.2_dev10:

- Changes regarding Advanced Colored Lighting:

  * Added custom extra blocklight to redstone wire, repeater, comparator, lit candles, nether fungus, nether stems, weeping vines, structure block, jigsaw block, and all sculk stuff. Most of these are IntegratedPBR only

  * Tweaked Colored Light Fog color balance in the Nether

  * Tweaked the light color of redstone, soul...

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Complementary Shaders r5.2 Development Version 10

Changes over r5.2_dev9:

- Changes regarding Advanced Colored Lighting:

  * Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High

  * End rods now emit magenta tinted light instead of pure white in the End dimension

  * Connected glass feature is now compatible with more resource packs including Programmer Art and Faithful

  * Connected glass feature now handles corners better ...

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