XaiJu
patrix
patrix

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Smol Update 23

- added iron golem texture
- added command block textures
- added spanish moss texture for vines in any swamp biomes
- added thick hanging vines texture for vines in jungle_hills biome
- added rooted forest floor texture for podzol in dark_forest, jungle, or swamp biome
- added overlay textures for grass, sand, red sand, dirt, coarse dirt, and gravel
- added damage indicator particle texture as blood drops
- changed mycelium to have more purplish tint
- moved wet mud texture from podzol to soul sand in any biomes other than nether

Moved wet mud texture from podzol to soul sand because the movement dampening effect of soulsand are more suitable for mud, and it makes soulsand more useful as a decorative block in overworld, plus it was already often used as mud in a lot of creative maps.

Not really sure about the new spanish moss because the tint and how vanilla vines grows infinitely makes it look weird. Updated the block properties file for shaderpack to make vines look nicer.

The command block textures are more or less placeholders.

The seams and repetitiveness of overlay textures might be a bit obvious in some places, but unfortunately no way to fix it atm because block border overlay texture doesn't support random or repeat combo, so it's only using single texture for each variant.

Next update will probably be a while depending on when will optifine release a stable version for 1.15, and also it will take some work to reorganize the extra textures into an addon pack. This will probably be the last free update to the 1.14 version.

I've also uploaded my texture test world, you can download it here:
http://www.mediafire.com/file/xo8f3q9qzc633ke
(if it says missing some mods when you try to load the world, just click on yes to continue)

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You can download the pack here:

256x res: https://drive.google.com/open?id=1PYpgMoX5JOlWrEQFko6r3QsoGNBsOLvv

128x res: https://drive.google.com/open?id=1d-qUUdMMzcMKShtMaeDoGqrH0jyhv2QR


Make sure these settings are set correctly, or else the textures will get messed up:


Additionally could download my modified block properties file:

https://drive.google.com/open?id=1ERtXGxA0Fpz3bvpAkNTUk1m3WPPYKkwb

Overwrite the same file in the shaderpack for it to work. It has several fixes, and also makes black wool/carpet glow if you turn on glowing emerald block option for the scifi screen textures in my pack.

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Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!

Smol Update 23 Smol Update 23 Smol Update 23 Smol Update 23 Smol Update 23 Smol Update 23

Comments

I think you need the newest version of seus ptgi hrr

Bill Rockside

I'm still running v1.14 and with seus shaders and I noticed the patrix textures look pretty flat, like no bump mapping or 3D effect in the texure. is that a setting I overlooked?

Florian Bauer

got my 3090 today and the x256 textures acutally work in 1440 with almost 60fps. 100% GPU usage and 20/24gb of graphics memory is being used :-O

Florian Bauer

thanks! deleting stone.json and netherrack.json did the trick.

Florian Bauer

Those are stalactite models I added to stones, if you're using the extra "models" pack, please check the included "features list" text file on how to remove them

patrix

Hi there, I'm using SEUS_PTGI_HRR + PBR_Tests_128x_1.14.4 (with recommended settings) and I'm getting weird downward facing poles that block my view: https://youtu.be/OycueL59-ZA what am I doing wrong? Thanks for help and your great work in general. Despite this problem the game looks great due to your content!!

Florian Bauer

Not really unless win10 adds features like optifine does, since my pack needs the connected texture feature to work properly, or else I would have to rework every texture in my pack.

patrix

Since now the win 10 edition has RT effect now, will you consider adapt patrix to it in the future?

I generally try to keep block model unchanged because I don't want to mess up existing builds. If I add random branches to logs it will mess up a lot of medieval builds since a lot of players use logs for corner beams. I tried adding random branch model to leaves block before but they look really weird, because leaves block blockstate don't have orientation tags, so you can't make the branches connect correctly to logs.

patrix

Maybe,I mean just maybe, you can add random models for tree which contain branch and better leaves. Just like ctm texture for common block but have random models of branches in it. Is that possible?????I'm sure that'll be amazing :P

Thanks !

Hunger_Legend

Hi ok, I have 8 go of Vram

Hunger_Legend

And you need a GPU with minimum 6GB of VRAM for 128x and 11GB for 256x ;)

Martin Hill

Hooooooo i only have 16gb xD, yet i can run x128 with 4go and it's already magnificent, but thank for the help ! Good continuation !

Hunger_Legend

You would need at least 16gb of extra ram (not counting the amount allocated to minecraft) to use the 256x version. Even the 128x version needs around 8gb

patrix

Hey, help me please ! Why i can't run minecraft with the x256 tp version ? i have allowed 8gb of ram

Hunger_Legend

These are fantastic. Especially excited for the overlay textures. Thanks.

Wintervale

how can it be so brilliant !!!!!!!!!


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