Hello dear Fans, new in this update: the towers are now working as supposed. The new acid tower reduces enemies armor. To do that it has to spend it's stacks (yellow dots) on towers touching it. But the towers touching it have to use it on an attack (Curse). The curse only works if the armor of the enemy is lower than the Curse damage. So there are multiple factors for the acid tower to stay active. The levels ballancing is still work in progress and I need to try moreways to solve the level an it will be much longer. Right now is just a test start. But you can take a look at it. One thing I really would prefer is, if the yellow dots would stay on curse turrets until they spend the stacks. I hope I can do this without wasting too much processing until next update. Otherwise it will stay as it is now. Cheers AGlassOfMilk PS - About the damage of the acid tower: The Acid tower does 0 health damage. Only armor damage. The damage numbers written in the panel is the damage that is converted to stacks. The damage written in brackets behind the damage is additional damage to the armor not building stacks. This number is equal to the level of the acid tower - 1. The acid tower only swallows slimes with armor and keeps removing armor until either the stacks are full or the slime is out of armor. The stacks fill up very fast, so weak acid towers drop slimes usually before they lose all armor. The Curses of attack towers can only be applied once per type to a slime until run out. The types right now are Fire and Electric. Though I have only tested Fire so far but in theory Electric should work too. The code is there. The Fire curse last longer than the Electric curse.