Baldi's Basics Plus version 0.14 Pre-release is available now!
Added 2026-02-23 21:24:02 +0000 UTCComments
Some problems I've had with the update so far, When Baldi announces the Whirlpool event, nothing happens, along with that after completing floor 2 the game just would not progress, it was still responding but would not let me into the pit stop, other than that fantastic work, even though the update is small its absolutely wonderful, well done im very excited for Future updates :)
Steve Sanity
2026-02-24 02:54:45 +0000 UTCone QoL feature I'd like to recommend is making the alarm clock slide a little bit when used like the 'nana peel so you can send them through vents and stuff
Bendabest2010
2026-02-24 02:37:35 +0000 UTCWait, THE BSODAS GOT AN UPDATED SPRITE?
Mischievious Pete
2026-02-24 02:23:54 +0000 UTCThe hallway custom made pillar layout has two walls missing from it every time I saw it in a level.
TheJerkChicken99
2026-02-24 02:22:27 +0000 UTCPlayed through all of the pre-release, and noticed a lot of things really cool about it, but also some needed improvements. 1. The windows seemed ok, but at the same time, idk how to feel about them being the completely new window texture, because I don't think both existing at once would work, but I suggest at least making the window texture almost the same size as the original windows, because in rooms like the principal's office, the green lining at the top is too close to the window. 2. Baldi's Increased speed definateley balances things out a little, but for beginning floors, it feels a little too much. So maybe make it so he's still at his original speed in floors 1-3 and have it increased how it is now in floors 4 and 5. 3. For the new thingies hanging on the outside of classrooms is a good idea! But for the math machine ones, it is defaulted to 2+2=???, maybe make it so it isn't confusing us so it makes people think it's the actual problem and make it so it is the real problem upon entering. 4. The match machine adjustment works, but I still wish that it was how it was before, but i know that some people won't be happy about it and...I don't know what to think about it anymore. I think that's all, hoping to see how the public release comes out!
James M Robine
2026-02-24 01:31:20 +0000 UTCActually I lied, I have one more complaints. I miss the elevator play button. ;(.
The Riddle Goblin
2026-02-24 01:29:56 +0000 UTCThis update is pretty cool. Only thing I don’t like is the new window texture but… you know. Anyways got some bug reports 1. You’ve probably seen this but the large hall preset with the pillar in the middle, its gots some missin walls. 2. Another bug I came across was with the circuit reset button. Idk if this is intentional, but I am pretty sure clicking it will show every powerable classroom location regardless if it was on or not.
The Riddle Goblin
2026-02-24 01:29:29 +0000 UTCThank you for making the game harder. I do not mean that sarcastically, I really mean it. The game is too easy for me currently. Not trying to brag, just saying.
TheJerkChicken99
2026-02-24 01:28:02 +0000 UTCI have been wanting him to do that again, too.
TheJerkChicken99
2026-02-24 01:26:45 +0000 UTC1. The way the elevator button is designed, especially when Baldi is behind you, seems to encourage a strange form of spam in order to leave, as you can very easily click the button without the door actually closing behind you. I think this can be tweaked a bit to be less about spamming the button to leave. 2. I do like the windows quite a lot, however, I also think different colors would go a long way for specific rooms, like the saloon walls or the brick walls.
Master_64
2026-02-24 01:20:27 +0000 UTCUm.... sorry to tell you, but the 5 that appears on all the applied stickers in endless mode is intentional, and it's meant to tell you the number of notebooks you collect until the sticker expires.
som man
2026-02-24 01:15:41 +0000 UTCThe green windows blend in with the green bar on classroom walls
JimmyJohnthe3rd
2026-02-24 00:31:55 +0000 UTCThe game is crashing a lot
Graysen Wilson
2026-02-24 00:20:58 +0000 UTCI will literally sell my soul just for you to make Cloudy Copter go *PAH* again like he did in the field trip demo, when he finishes blowing down a hall or when he gets interrupted (Bsoda, Gotta Sweep)
Mischievious Pete
2026-02-24 00:11:58 +0000 UTCOops, I meant Pick-Quick-Nic
Mischievious Pete
2026-02-24 00:09:28 +0000 UTCIt would be nice to have some red or blue ones
JimmyJohnthe3rd
2026-02-23 23:54:37 +0000 UTCDon’t know if you’re just saving it for the full release, but the title screen still says 2025
Nour
2026-02-23 23:53:57 +0000 UTCI honestly don't mind the new windows as much as most other people I think. I think they match the green molding well but it would be nice to have a little more variety than just the green ones.
GrainyWayGalxay
2026-02-23 23:44:32 +0000 UTCFantastic Update! I can't wait until more is added in the sub versions! Bug: When you click on Baldi for Help in the Quick-Pic-Nic minigame, the music does not play. It works fine for Campfire Frenzy.
Mischievious Pete
2026-02-23 23:39:49 +0000 UTCThe error code: NullReferenceException: Object reference not set to an instance of an object at PitstopGameManager.Initialize () [0x0000b] in <5f3517f696bf439bb9f3935e7b767ef3>:0 at GameInitializer+d__9.MoveNext () [0x0005e] in <5f3517f696bf439bb9f3935e7b767ef3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
DoCheonGong
2026-02-23 23:21:05 +0000 UTCOutdoor ambience (used in the playground) is not affected by any audio settings. This issue existed since V0.4, but it was still not fixed.
DoCheonGong
2026-02-23 23:15:51 +0000 UTCThe bright green border on the windows looks pretty bad. Idk why but I really don’t like it.
Shifty Mungus
2026-02-23 22:59:10 +0000 UTCI really like the new additions! However, there are some bugs: The principal is just standing here after the flood event. This is on floor 4 of seed 1415628854. https://prnt.sc/W_6ouufQKHTF The endless field trip is stuck on the "LOADING!!!" screen. It does this every time, but I haven't tested the mid-run field trip. The "bonus question" text on the math machines are misaligned(?) On endless mode, there's a "5" that appears on all the applied stickers for some reason: https://prnt.sc/U9KjAUmzKRbV Maybe a bug, not sure: there's a facility super door (I think they're called) almost inside the other thing (which I don't know the name of). Seed: -1847592732 Endless Schoolhouse Large. https://prnt.sc/oI6YbQfLiHNE Also, a suggestion: If we are no longer going to use our mouse during the elevator transition, it might be good to hide the cursor!
SatinFoil
2026-02-23 22:57:23 +0000 UTCi found a map generation bug while playing, it's late for me so i'll send an email tomorrow with screenshots alongside update feedback and some QOL change suggestions i have!
JimJamm
2026-02-23 22:55:22 +0000 UTCI like the green windows and they are fine in their current shade but please make some variants that are a different color for Maintenance, it just pops way too much compared to the red.
MissingTextureMeow101
2026-02-23 22:48:32 +0000 UTCvery awesome update so far!! i really dig the new dither effect things for the doors and windows. i do like the new green window sprite however i feel like it's just a little out of place? maybe this could be fixed when more window variants are added or perhaps it could be exclusive to a floor type like the laboratory? either way i'm enjoying this update so far and i'm looking forward to more QOL updates!
JimJamm
2026-02-23 22:46:37 +0000 UTCi just played the game, it was really interesting i loved everything about it! I wasn't expecting the elevator to work this way, and also, not sure if these are bugs, or just overlooks, but that one open hallway with the tile in the middle is missing 2 walls and Arts and Crafters is stuck to the wall. Again, not sure if these are bugs, i'm reporting these just in case though.
Ctuluh10
2026-02-23 22:43:31 +0000 UTCMystman please make the windows a different shade of green the current ones in the pre-release are really obnoxious looking and not very nice to look at!!!!!
Foozbear
2026-02-23 22:39:36 +0000 UTCThis is a very small and random suggestion, but when the elevator shuts the sound propagation should get quieter. If Baldi is right about to catch you, and you close the elevator, his sounds would get muffled for a second. It would help relieve tension at the end of level.
JimmyJohnthe3rd
2026-02-23 22:16:12 +0000 UTCfound a bug when opening the camping field trip, it softlocks me in the LOADING screen with no way out. otherwise i love the small details and new features in this update!
HaDerpo
2026-02-23 22:14:21 +0000 UTCtheres a weird bug ive noticed in the map where the markers are offset from the mouse when placing, and where you have to click to remove it is offset too, the offset is different between different resolutions too
Bendabest2010
2026-02-23 22:12:28 +0000 UTCI'm eating.
Graysland
2026-02-23 22:05:00 +0000 UTCDID THE COMMANDS TO OPEN THE GAME CHANGE
Graysen Wilson
2026-02-23 21:57:26 +0000 UTCGraysen Wilson
2026-02-23 21:55:35 +0000 UTCDespite it being almost 11pm, this is a great way to end my day! :D
Ctuluh10
2026-02-23 21:45:17 +0000 UTCLike im doing the steps but it wont open
Graysen Wilson
2026-02-23 21:38:51 +0000 UTCThe linux thing ain't working...
Graysen Wilson
2026-02-23 21:38:32 +0000 UTCcan't wait
Andrew Gary
2026-02-23 21:33:18 +0000 UTCI WILL LITERALLY TRY IT OUT WHEN I'M AFTER SCHOOL OR ANYTIME
MesharBaldiBP
2026-02-23 21:33:16 +0000 UTCpaid a dollar for this
Andrew Gary
2026-02-23 21:33:16 +0000 UTCfire
Andrew Gary
2026-02-23 21:33:07 +0000 UTCYOOOO
Graysen Wilson
2026-02-23 21:31:06 +0000 UTCThank you MYSTMAN
Pencilbert 3D
2026-02-23 21:25:12 +0000 UTC