XaiJu
psychoseal
psychoseal

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Bugfixes and Upcoming Content

 This release didn't go as bad as I feared, there was some game breaking bugs but some people even made it to Grimshear, which is great! Though I should've added an indication of when quests end, I completely forgot about that.

 Anyway it's been 1 week since the release and now I want to share what we have been working since:

Cutscenes and Interactions

I saw many players was frustrated in Secret Tunnel, which games oldest map now. We plan to remake it's tileset as well as the map, but for now I just added a little cutscene which tells player about the downstairs in that map. I also extended cutscene after exiting tunnel, which should make things clearer for players about encounters and camera zoom controls. I also added new lines to Dianna and Evenon, but their interactions are still not complete.

Bugfixes

Gameplay

Since the beginning 100 health point felt bad, I had to give high strength points to every enemy. Instead I lowered Leana's hp to 25, lowered every enemies strength, lowered poison skills damage to 1. I also added passive status effect debuff to longsword, which has %40 chance to apply bleeding status for 2 turns. Slimes also now apply 1 damage burning for 1 turn. Currently there is only Antidote to cure poison but other consumables will be added for other types of status effects in future.

A demonstration of bleed and burning status effects

Content


Audio

Visual

Other

 We are also planning to introduce a new character: Alicia. 

You won't see her in tavern for now, but we'll add her later. For now she'll come with a new cutscene.


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