XaiJu
psychoseal

psychoseal

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psychoseal posts

v0.7 Alpha4 is available for Patrons!

 We just released a new alpha version, featuring early acess to Stage 14! I'd appreciate any feedback, especially before full release since the next release is probably going to be the fuill release.



 Sorry about the lalk of updates, I've been going through tough times but nowadays I'm thinking that it's just the norm for me. I've been struggling with Dekamara recently, since again, things didn't go well with ShySeel and I just lost all my motivation and just simply ga...

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Devlog #65 & Kalyzmyr v1.1 Release

Hello everyone! Global Game Jam is finally here and we are excited!

We are currently working on our jam game with Shyseel. We are making a game where you play as a secretary whose aim is to reduce efficiency in the office by distracting staff. After the jam, I plan to make it into an adult game. I wanted to work on this kind of game for a long while. Hopefully we’ll participate in Steam Next Fest with this game, along with Dekamara(if that’s possible).

Kalyzmyr is released o...

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Devlog #64

Hello everyone, hope your new year has been great so far! We have great news, our Steam demo has finally been approved!

With Demo being playable, there is nothing to stop us from promoting our game! I’ve never been strong on the marketing side but I also wanted to wait to prevent losing our chance to convert store page visits to wishlists. I've also gave a comission to a musician for the trailer video, I hope it'll be ready in two weeks.

Thanks to feedback we got on Itch, I...

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Devlog #63

Hello everyone! Today I got my new computer, a lot earlier than I originally planned and spent my whole day setting it up, I’m excited!

Best part is, I don’t have to switch computers just to be able to have access to the internet anymore. My previous laptop wasn’t strong enough to run the video editor(I use Davinci Resolve) and my pc couldn’t connect to the internet so I couldn’t work on my pc all the time, which resulted in me constantly switching between two computers. I’m...

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Devlog #62

Hello everyone!

Currently we are in a loop where we send our Steam page for review to the Steam page and it gets declined. I’ll leave this rant to Shy, since she’s the one who’s getting affected by this the most. But as long as it’s accepted, we are ready to promote our page. Trailer might be added a bit later since I’m still working on it, but everything else is ready.

Since the last version, I've been focused on other jobs since I desperately need a new computer. My...

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Dekamara v0.6 & Devlog #61

Windows v0.6.01: Mediafire - Mega

Hello everyone! We originally didn’t intend to make an update yet, but the Itch Black Friday sale made me think that this is a great time to release an update!...

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Devlog #60

Hello everyone!

Currently we are testing the game and making final improvements and fixing bugs as well as polishing the game. We are trying to improve feedback while making the game feel more juicy. To achieve this, we want to change how collectables work and look, improve feedback and visuals of pregnancy mechanics and add some visual improvements to HUD. Maybe show an extra explanation text when the pet spawned. I’ve already made many changes so far, the changelog is prett...

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Devlog #59 and Cover Reveal!

Hello everyone! This week we finished with voice acting(except for the Mint), Steam cover and new soundtracks!

I’m really happy with how the cover image turned out, Shy did an amazing job on that! I’m also pretty happy with the results after new vocals are added to girls, that combined with new soundtracks, the game feels a lot better and feels like a fresh experience even for me.

On the other hand I’m working on some minor bug fixes and improvements. Since it’s been a whi...

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Devlog #58

Hello everyone! Poll is closed and the title is decided!

Since it got the most votes and I also leaned towards the title, Curse of the Mystise, from the beginning, we decided to go with that, thank you very much for voting!

I spent this week mostly finding VAs, contacting them and adding the voices. With that said, I'm happy to announce which VA voices which character:

  • Squire: Honey Vee
  • Archer: Chloe Angel
  • Warrior: Chloe Angel
  • Healer: Chloe A...

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Devlog #57 & Title Poll

Hello everyone! As I mentioned last week, we finally decided on some names for the second Dekarama game!

The name Dekamara has humor to it, it actually means ‘big dick’ in Japanese. So on one hand we can add humor or we can make it more serious, or add to the humor. I usually like mixing seriousness with humor, so I hoped to find one more serious title, but it was kinda hard without making it sound cringe for us.

As for where the first title is coming from; the second Dekama...

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Devlog #56

Hello everyone! As Shyseel is continuing with her artwork, I’m working on Dekamara’s design and story, as well as looking into our options regarding voice acting and soundtracks.

As you may have noticed, we opened up commissions on our Discord server for voice actresses and a composer for trailer music. We want to give each girl a unique voice so we are looking into working with multiple voice actresses. Unfortunately Paypal is not available here, which reduces our chances as to who...

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Devlog #55

 Hello everyone! Since the last update, I’ve been creating documentation for the next Dekamara and adding final touches to Kalyzmyr. 

 As I mentioned before, Kalyzmyr is going to be free to play with ads on Play Store. I thought I would make ads removable, but since I don’t have high expectations about it, I decided not to bother with it.

 About Dekamara, we are trying to add more soundtracks and hire voice actors! Voice acting has been something I’ve wan...

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Dekamara v0.5 Release

Hello everyone! I’ve been unusually busy the last 2 months, but finally, the update is here!

Initially, this update was going to be the final update, but after we decided on Steam release, we decided to add more polish into the game, and of course, we are going to add Mint to the game as the final enemy! I also want to hire VAs for girls, hire a musician and a sound designer for new music and SFXs, while I’m working on bug fixes and polishing maps, as part of getting prepared for ...

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Devlog #54

Hello everyone! We are working for the next update, which will be the full release. Though we are going to make some changes and improvements for the Steam release so the updates will continue for a while after the full release.

For this update, I wanted to add new puzzles to the game and make use of everything we already have so it’s taking time. That and a job I have in my hands took more time than I’ve ever expected, which unfortunately affected the development time and I’m ...

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Devlog #53

 Hello everyone! As much as we wanted to make a release today, I’ve been unusually busy for the last two weeks so I’m a little behind, but Shyseel is almost done with her part. Hopefully we’ll be ready for next week.

 For the next version, I’m trying to add new puzzle mechanics with existing assets. I’m also trying to make the best use of everything we have so far, so designing maps takes longer than usual.

 I’d like to remind you that 2023-07-29 19:47:59 +0000 UTC View Post

Devlog #52

Hello everyone! Since last week, I've been working on new levels. There are 3 new stages coming, while Shyseel is working on the assets required for the Guide’s puzzle mechanics. Also we are doing our best to stay alive in 40 C degrees and I hope you do too!

Last week I couldn’t write anything in devlog(it was Shyseel, she just forgot to mention), but I want to tell you that I’m really excited about our collaboration with Shady Corner. It was something we talked about long ago, ju...

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Dekamara + Slime Girl Smoothies Collab

We have a special collab for the Dekamara Steam launch! We are working together with Shady Corner to bring you guys one of the characters from their game, Slime Girl Smoothies. We'd like you to pick which girl you'd like to see in the game. Please vote down below and the most voted girl will be on the full release!
...

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Dekamara v0.4.04 & Devlog #51

 Hello everyone! This week we finally released a new Kalyzmyr update, which is basically the final version but I wanted to give some time for bug fixes and balance updates before full release and ’ll make the full release at the beginning of next month.

 As for the Dekamara, I implemented new mechanics and I started working on the last 3 stages, which are going to introduce these new mechanics and it can only be solved with the help of the new NPC, the Guide.

Guide i...

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Dekamara v0.4.03 & Devlog #50

v0.4.03 Windows: Mega - Mediafire - MixDrop View Post

Dekamara v0.4.02 Devlog #49

 v0.4.02(Changelog below)
Mega - Mediafire - MixDrop

<...

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Devlog #48 - Dekamara Roadmap

Hello everyone! After the release of v0.4, we decided to focus on finishing the Guide for the upcoming update, and finish this Dekarama game. But before diving into our plans, I want to talk about what happened since we changed our Itch page pricing.

As you may know, we were using ‘individual price’ for the full game, and the project was technically ‘free’. After I noticed that people have to pay from scratch each time I upload a new file with this option selected, I changed it ...

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Dekamara v0.4 Released!

v0.4.01: Mega - Mediafire (No GDrive since it keeps deleting the file)

Hello everyone! Last week, we had to postpone the v0.4 release and the end of the poll(though the poll is a little bit irrelevant I guess), b...

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Devlog #46

Hello everyone, this week I got my energy back and started working on the next update. I’m not feeling withdrawal effects from the meds so I’m feeling much better.

We initially wanted to make a release today, but as I was working on pets, I started to make small changes to how animations are going to work and I also noticed some issues with the existing ones. Shyseel was done with her part for this update, but these changes pushed her progress back, so we decided to push our deadl...

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Devlog #45

Hello everyone, I’ve been going through some hardships in the past month so I couldn’t focus on Dekamara and wanted to take it easy for a while. Now that I’m feeling better, I wanted to share a devlog.

About the next update on Dekamara, we initially planned on releasing 1 Catgirl on top of 4 summons(Squire, Healer, Witch, Warrior). But since stuff happened and we missed our deadline(there wasn't an official deadline but we wanted to make a release at the end of April), we decided ...

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Devlog #44 - Dekamara 0.3.06

Hey everyone! Last week I got sick for real. I stayed in bed the whole day tuesday. I was already feeling a little sickly before and I should’ve taken better care of myself, anyway.

Before I got sick, I finished Witch and Guide helper, and I refactored the Helper systems code. Since the new system is coming together, I felt like it’s time to clean up the mess and organize my code.

These two new Helpers are going to help you in exploration and combat. The first one, Witch Helpe...

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Devlog #43

Hello everyone! For the past several days, I keep getting sick for some reason(maybe something in the air?), though it’s not that bad so I kept working on Dekamara as usual and took a break from Kalyzmyr for the week. I think I’ll give some time to Kalyzmyr, since it’s going to be a challenge to make it balanced and fun, after that and the tutorial is done, it will be finished.

As for Dekamara, I’ve worked on ‘Helpers’, little characters players are going to get from pregnan...

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Devlog #42

Hey everyone! Past two weeks I’ve been busy with Kalyzmyr, mostly its mobile port. Since it’s been stable on mobile, I’ve been playing it on my phone often and it feels like it’s much more like a mobile game than it’s PC game. That’s expected I guess, when I first started this game, I wanted to make a small fun mobile game that could be playable without greedy marketing strategies, though  Play Store has been in better shape since then.

Kalyzmyr has evolved quite a lo...

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Dekamara 0.3.04 Bugfix Update

MEGA - GDrive - Mediafire

Hello, hope you are having gr...

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Devlog #41

 Hello, I hope everyone enjoyed the Dekamara release last week! After the release, we talked about our plans for this month with Shyseel. If you are a Patron who didn't vote in our poll last week, please see this post where we ask if we should keep working on Dekamara or finish it on the nex...

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Devlog #40

Hello and happy Valentine's Day! We’ve been silent for a long while and I feel really bad about that, but as ShySeel is feeling better, we are now a lot more productive! There are lots of changes on Dekamara and we also want to take your opinion about how you would like us to proceed moving on.

Recently I’ve stopped doing commission work and started working on Kingdom Lost again, on top of a small project that I’ve been working on by myself. But then, things changed and ShySeel su...

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