Weekly Progress
Added 2019-05-23 18:07:36 +0000 UTCCombat
- Tutorial difficulty decreased: QTE 1 seconds -> 1.30 seconds.
- Every enemy has it's own difficulty value that adds up to the QTE timer(Only active enemy can affect QTE timer).
- New Visual Effect: Armor break.
Fixed
- Not saving players strength stat.
- Camera getting pushed by room borders while zooming in before fight start.
Dialogues are complete for v0.2 although it seems like 0.2 will take more time than we expected. I expected whole goblin thing to not make it in time anyway, so we might release an earlier version, then 0.2. Adding 3 new area with 4 new NPC, 4 new enemy and 3 scenes is lot for a month so I think I overestimated at first.
(Don't mind that skull, it helps me with debugging stuff.)
