XaiJu
psychoseal
psychoseal

patreon


Quick bugfix and balance update(v0.11)

I can't believe I forgot to turn of sprite visibility, this is so embarrassing.  Anyway, while testing the game, I always had this doubt about if the game is too hard or too easy? I don't want to it to be frustrating and even if I'm going to make it hard, it should be rewarding somehow. But probably adding more enemies was wrong decision from the start. With these little changes, I tried to make combat more meaningful, but more fluid. 

Combat balance:

- Reduced soldiers hp 10 -> 9, reduced armor 5 -> 4
- Fight will switch into defend phase first time you fail instead of 3
- Reduced enemy spawns by half
- Increased the time before key sequence activates by two times, this should give more space for player to get prepared
- Skeletons will no longer switch places in mid-fight, which will make them less nuisance
- Increased skeletons damage 3 -> 5

 Bugfix:

- Sprites are not visible before they are activated

- Fixed camera zoom not resetting after death  
- Current version is visible on main menu 

Other:

- Current version is visible on main menu

- Health is visible when inventory or character panel is active 


More Creators