XaiJu
Dead Pixel
Dead Pixel

patreon


STATE OF DECAY

Morning/Afternoon/Night to whenever you are reading this.

I would like to start doing this little reports of how the work is going every month so you can get a glimpse into the creation of the Art.

I have always found em interesting and now its basically my turn to make ‘em.

So, im gonna start with explaining the pipeline that i follow so you know how you end up with them lewds. When an idea is born i basically do some research on the Assets the game has available, the assets i have done before (private and past animations) and the place where the scene could take place.

After done with the research i start to work on the sprite work. Sometimes its as easy as taking me one day sometimes it take me a couple more since i have to nail (heh) the poses, this means that i have to rework em to make em look good

Now, this is where problem arise. Motion. The god damn motion. Sorcery and black coffee meets to make the images move. If only i could just have access to a lewd universe where i could just pull out the assets as lewd as i done em. This step can take several days. Mostly until im satisfied with: Weight, Feeling, Lewdness and Expressions.

After Motions are done. I start to work on details like intros, c-shoots and whatever needs to be adjusted. Another couple of days can take here. Then we add the signature and ipso facto, the Scene/Animation is ready to be uploaded.

Pretty easy right?

Keep it mind this is a general idea of the pipeline. Sometimes i have to go back and forth between phases to add more sprites or details or something. So i feel satisfied with it.
So, then the pipeline looks something like this

Idea  > Research > Spritework > Motion > Details > Finished product

So. Basically when i talk about the pipeline an animation may be on one of this phases, some ideas get stuck in the spritework, some on the motion. Some can take just one day to be done since previous spritework was already made and so on. With this now cursed knowledge i have giventh you. Lets see what the future holds:

THE FUTURE

Winner of the Point Up award: Tasque Pouncing [Current phase: Motion]

Winner of the Thinky award: Swatchling Revolt [Current phase: Research ]

FNF Project #2 [Current phase: Spritework]

Commission i should had finished already [Current phase: Motion & Details]

GameOver Vs REDACTED [Current phase: Idea]

Weird dailytown sightnings [Current phase: Idea]

Secret Project #1 [Current phase: Spritework]

Winner of June’s patreon poll [Current phase: Unknown]

Oh dear deadgod.
Those…those are a lot of projects. Im gonna need a bigger mug.
Good thing not everyone of those projects will be done for June. That would be nuts. So anyway! Those are the projects we currently can wait for, and so far the release priority would be: Point Up award. Patreon’s Poll. Maaaaybe then Thinky award and then the comm, this last two may change places depending on stuff. Or at least thats what i think so far. We will see!

Anyways. If you have read until here. I appreciate it!

Please look forward for the next scene!

Comments

Glad people are liking it!

Dead

I'm super fascinated by the very way of making pixel animations so this was a nice read. Spoiler: CAN'T WAIT FOR [REDACTED]

Implication


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