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NationalPepper
NationalPepper

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Channel Update - October 2024 | Script is finished... kinda

Hello there! I hope you are doing well.

GTA SA - Why planes crash [WIP name]

Yup, the script was expanded again. If in September it looked like this:

 

Then now it looks like this:

 

Good news is, the script was already sent to Badger. At this time not to voice, but to proofread before sending it to Obbe. Yup, that's the current plan. Since the script is too freaking long, it will take some time. I hope Obbe won't refuse to look through it and see if he has something to add. If needed, I will make corrections. To be honest, I expect them to be minor, but who knows maybe he will have tons of flashback from 20 years ago. I hope, I won't need to rewrite the script after his comments, ha-ha!

~~

Remember I said in the past that thank to Fire_Head I have an ability to save flybys in the memory to repeat them in the future? I just realized that I saved 193 flybys in total so far. HOLY SMOKES that's a lot! If you wonder why their total size is only 88 KB, then that's because each of these files has just one string with 8 parameters. Something that will save a lot of time filming these planes.

~~

Today is also the day when Silent released his new version of SilentPatch. Going through the list with new fixes you can spot this very intriguing sentence related to the planes:

Truth to be told, it makes zero changes to the so-called "spawning logic". You know why? There are actually two bugs in that logic and only one is fixed. So why it is claimed to improve the "spawning logic"? Don't ask me.

~~

So yeah, while Badger is going through the script I can finally take a small break from YouTube and do ordinary stuff.

Thank you for watching and supporting me. I hope to see you soon!

Channel Update - October 2024 | Script is finished... kinda

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