Complementary Shaders r5.6 Development Version 2
Added 2025-06-14 18:39:51 +0000 UTCChanges over r5.6_dev1_fix1:
Refactored reflection handling:
Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean) no longer have reflections. This increases performance in some scenarios that are unusually heavy,
All non-water or world-space reflections are now rendered in half resolution for performance gains. This optimization can be disabled in material settings. Currently this does make reflections look too noisy in some cases, but I'm planning on implementing a better reflection filter to fix it.,
All thanks to gri573 for doing the whole code restructuring and adding resolution controllable reflections
Changes to World-Space Reflections:
Removed the reflectiveness boost on held items and entities,
Fixed mushrooms, glow berry vines and dragon egg causing random block images in the reflections
Fixed cherry slab and stairs having incorrect material properties (IntegratedPBR)
Changes in r5.6_dev2_fix1:
Fixed torches having broken world space reflections