XaiJu
Emin
Emin

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Complementary Shaders r5.5 Development Version 2

Changes over r5.5_dev1:

- Improved FXAA and TAA interaction to reduce blurring when moving

- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)

- Added an "IPBR+ Compatibility Mode" option which changes how some IntegratedPBR effects are calculated for better compatibility with some resource packs and mods

- Tweaked the light curve of Lava when using Advanced Colored Lighting to be a bit more prolonged compared to other light sources

- Tweaked reflectiveness of several blocks to appear a bit more reflective (IntegratedPBR)

- Tweaked block reflection handling to prevent smoother blocks from losing their texture

- Reimplemented the Cave Lighting setting to allow a lot more values

- Fixed changing the RP Support setting causing the shaders to break

- Fixed enabling the Coated Textures setting causing the shaders to break

- Fixed the Creaking Heart not having any shader features applied again but this time for Minecraft versions before 1.21.5 instead (IntegratedPBR)

- Fixed standing at a certain distance from a Nether Portal causing a faint circle to appear

- Fixed Amethyst Cluster and Torchflower not looking emissive in their item forms (IntegratedPBR)

- Fixed Ominous Trial Key not having emissive properties (IntegratedPBR)

- Several tiny tweaks

Complementary Shaders r5.5 Development Version 2

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