XaiJu
Emin
Emin

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Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:

- Added an option to disable World Outline on entities

- Advanced Colored Lighting related changes:

  * Added 24 and 32 chunk options for Advanced Colored Lighting

  * Added an error message when the player is too far away from the world origin for Advanced Colored Lighting to work, or when Shadow Distance setting is set lower than the Advanced Colored Lighting distance

  * Tweaked light cast from end portals to be more dominant over other lights

  * Tweaked orange stained glass light tint and orange candle light color (if Colored Candle Lighting is enabled)

  * The Ultra profile now sets Advanced Colored Lighting to 16 chunks of instead of 12 chunks

- IntegratedPBR Changes:

  * Added glowing functionality to target blocks when they are powered

  * Added specular properties to sponge, wet sponge, and target block

  * Tweaked candles to have a more noticeable light gradient

  * Slightly tweaked reflections on leaves and iron golems

- Possibly fixed the game crashing on some AMD GPUs. Looking for testers

- Fixed Pixelated Lighting effects causing a compile error with the Distant Horizons mod

- Fixed Pixelated Lighting effects causing a compile error with AMD GPUs

- Tiny changes related to reflections on entities


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