Changes over r5.4_dev1:
- IntegratedPBR Changes:
- Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow)
- Added a fade out effect for snow layers that are far away and higher than the player to mitigate aliasing
- Fixed reflective held items having temporal artifacts when moving around (Iris exclusive feature)
- Removed the lightmap tweak specific for deepslate and tuff blocks
- Pixelation related changes, all thanks to Junder-2 and Nestorboy:
- Added "Pixelated Blocklight" option that makes light cast from light source blocks pixelated
- Added "Pixelated Edge Shadows" option that makes Minecraft's vanilla ao pixelated
- Improved the "Pixelated Shadows" option to work on much more surfaces and more consistently
- Slightly tweaked Distant Light Bokeh to give sharper results
- Fixed the sky brightness and color changing too quickly around early sunrise and late sunset
- Fixed Connected Glass ACL Feature being broken in Iris 1.8+. With the added bonus of it being more precise in Iris 1.8+ than before
- Fixed vanilla sun being cut off below a certain height near the horizon in Iris 1.8 to 1.8.4
- Fixed reflective held items looking too noisy when using custom PBR resource packs
- Slightly increased the default Intensity value of Colored Light Fog from 0.60 to 0.65
- Changed the "Light" blocks so that they no longer have their own light color or light fog with ACL
- Distant Light Bokeh option is now enabled by default
- Rain weather particles are no longer disabled when Detail Quality is set to Potato