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Emin
Emin

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Complementary Shaders r5.2.3 Pre-Release 1

Changes over r5.2.2:

- Added "Colored Light Saturation" setting to ACL Features

- Added an option to disable special portal effects

- Added an option to disable IntegratedPBR particle features

- Improved several aspects of block reflection filtering in small amounts

- Slightly tweaked the "Fix Puddles Under Glass" ACL Feature

- Slightly tweaked reflection edge falloff

- Removed lens flare from the moon

- Fixed texture filtering causing broken textures in some situations. Thanks to aceralex

- Fixed texture filtering causing too much flickering on distant textures

- Fixed trapdoors having slightly incorrect lighting curves on IntegratedPBR

- Fixed end portals/gateways losing their special effects on labPBR/seuspbr RP support modes

- Fixed vanilla clouds always being visible with newer Distant Horizons versions

- Fixed leaves looking too dark in the End dimension with default settings

- Fixed entities not having proper metalness or f0 with labPBR/seuspbr resource packs

- Fixed the game crashing in some mod packs that have the FoamFix mod installed

- Renamed "Shadow Sample Quality" setting to "Real-Time Shadows"

Complementary Shaders r5.2.3 Pre-Release 1

Comments

Thank you for your kind words! :)

Emin

Thank you so much for all your hard work! I use CS every day and it just makes MC all that more magical. <3

Izzytreally


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