Changes over r1.4 dev3:
- Added "Waving Water Boundaries" option
- Further improved atmospheric fog colors and distribution
- Tweaked cave fog color to appear more consistently in some situations
- Tweaked entity and block entity lighting when the Entity Shadows option is disabled
- Tweaked foliage shadows to look better especially during noon
- Tweaked foliage shading to look more consistent under different lighting conditions
- Tweaked Vex emission to better suit the updated 1.19.3 Vexes (IntegratedPBR)
- Slightly tweaked night lighting
Note: Please use the dev4_fix1 version attached below if you are using an Apple silicon device. Only change is a fixed crash on Apple silicon