XaiJu
Emin
Emin

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Complementary Reimagined r1.3 Development Version 2

Screenshot by Ruri#0649


Changes over r1.3 dev1:

- Fixed the pack not working on Optifine unless unzipped

- Added an option to change the warmness of blocklight

- Added an option to disable Underwater Distortion

- Added an option to allow waving in closed areas

- Tweaked the brightness of Froglights, Sea Lantern, Glowstone, End Rod, Beacon Beam and Shroomlight (IntegratedPBR)

- Increased the intensity of Generated Normals

- Fixed Lightning Bolts not being visible if RP Support is set to Basic

- Separated the options for Waving Foliage and Waving Leaves

- Generated Normals and Coated Textures are now under Preference Settings


You can find the download right below.

Complementary Reimagined r1.3 Development Version 2

Comments

Unfortunately Optifine/Iris doesn't provide us a way to do dynamic lighting for other entities. You can use the Dynamic Lighting feature of Optifine, or install a mod on Iris to get the functionality

Emin

Hello Emin, would it be possible for the Dynamic Lights to consider other entities too and not only the player? Example: Other players, emmisive mobs, item versions of torches and lancterns, etc. Also, I'm having a weird "shadow" stretch glitch with boats, ill paste a picture here soon.

DEGO


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