Complementary Reimagined r1.1
Added 2022-07-01 13:49:21 +0000 UTCThe first main update for Complementary Reimagined is here.
There have been a lot of suggestions since the first release, and update r1.1 focuses on getting the top requested features implemented; like dynamic handheld lighting, options for glowing ores, realistic water, cave lighting, and more!
Download: https://www.complementary.dev/reimagined/
Comments
Distant Horizons mod has some incompatibilities with the shader pipeline that can't really be fixed. Unfortunately there is nothing I can do
Emin
2022-07-19 13:22:17 +0000 UTCTo explain what I want to do a bit better: Your shader is one of the few ones compatible with DistantHorizons+Optifabric (it allows you to see a lot of chunks away by enabling lods). However, the fake chunks don't have fog on them so they look very odd when there is a lot of fog in the ambient. -Can you take a look at this mod and make a compatibility option for it? I'm sure it will bring a lot of new users to your shader. (You could make this a patreon exclusive feature too) https://www.youtube.com/watch?v=6tNYLqhmJQo
DEGO
2022-07-19 08:12:59 +0000 UTCHello. That would be setting "Light Shaft Quality" to "OFF"
Emin
2022-07-17 18:28:07 +0000 UTCHello Emin, can you make an option to turn on/off the morning and dusk fog? Sometimes I feel it's a bit excesive
DEGO
2022-07-17 15:51:49 +0000 UTC