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Scavengers’ Deep – Map 19

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the nineteenth map in the Scavengers’ Deep series – this sits directly to the south of last month’s Map 18, and to the east of Map 12 – the next map will continue to the south of this one before we start on a new row to the south of the existing set.

This area sits to the south of the defile that cuts into the mesa of Scavengers’ Deep on the northeastern side (in maps 17 & 18 and the map that will go to the east of 17).

The majority of this map is the continuation of the large complexes that fill this region of the Deep – many wide passages with high ceilings that wind through the mesa, as well as some of the large pipes that once pumped water through the complex from map 12. Some of the caves in this area were obviously expanded by some large beast that was able to practically swim through the stone – enlarging caves and breaking into the complex in several locations. The beast was likely a mutation of one of the thrall species that were engineered within this complex – one that escaped control in the final days as the Deep fell from within.

The north side of this portion of the complex has another level above it – shown in the middle right of the map. This upper level is only accessible via secret rooms connecting to stairs that lead to these upper chambers and is used as a safe retreat by a small group of Khalefolk (half-elves who were the proud servants of their elven masters) who still reside in the complex to this day.

At the lower right side of this map we have a passage that leads up to a private area used by a few high ranking genetic wizards of the old elven masters – the passage was heavily trapped but all the traps were triggered long ago – at the top of the sloped passage is a chamber that used to contain a number of 8 foot stone spheres that would be triggered to roll down the slope – and one of the two alcoves along the way was trapped to push people taking refuge there back into the path of the spheres. All that remains of the spheres are shattered rocks in the room at the base of the ramp.

If printed at miniature play scale (where 1 inch equals 5 feet), each of the individual maps making up the Deep would be 8 feet by 8 feet in size. This is the fifth column of maps (so when this column is done, it’ll be a 7 x 6 grid of maps) making the current set 40 feet wide by 32 feet tall. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. I've also attached a compiled low-res collection of the 19 existing maps.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6720 pixels in size, respectively.

https://dysonlogos.blog/2025/05/26/scavengers-deep-map-19/

Scavengers’ Deep – Map 19 Scavengers’ Deep – Map 19 Scavengers’ Deep – Map 19 Scavengers’ Deep – Map 19

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