At one point, someone really cared about ventilating this small complex – a series of large clay pipes work their way through the complex at ceiling level to distribute fresh air throughout. Ancient bronze grates are mounted to the pipes where they access the various rooms, and are tarnished enough that they easily blend into the stonework unless one is specifically looking up or looking for them.
However, the structure is very old and collapsing. The pipes are broken in one location, and whatever was used as an air exchanger is long gone. The chamber where the air system was based is no longer connected to the rest of the complex except by the air pipes – the entrance torn down by a mighty dragon after laying an egg where the machinery used to be.
The mighty wyrm was slain shortly after hiding their egg here (partly in response to the damage they dealt to the structures). Without a connection to the great dragon nor someone to keep it warm, the egg began to wither and warp… twisted by the tombs themselves into something necrotic and foul. The necroegg, warped by the death around it, now spreads it’s necromantic energies back into the tombs via the air pipes, animating the many entombed here as servants and protectors.
Entry to the tombs is via the stairs in the square room to the right of the large tomb chamber. The chambers to the south were preparatory spaces where the bodies were embalmed before being entombed. The main (central) tomb was obviously built for a great king or similar – with a massive sarcophagus on a raised platform flanked by four smaller ones and ten tombs containing 2 to 4 more sarcophagi in each.
The northern chamber is collapsed on the west end, and the entire north wall is niches with more entombed dead, now under the influence of the necroegg…
The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 x 9,000 pixels (30 x 30 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,100 x 2,100 pixels or 4,200 x 4,200 pixels, respectively.
https://dysonlogos.blog/2024/04/06/dungeon-of-the-bad-egg/
Roland
2024-04-07 02:50:32 +0000 UTC