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Return to the Screaming Hall of the Ur-Goblin

This is an oldie dating back to its initial release eight years ago that we're bringing back today.

Crafted as the lair and fortress of Vrunek, and earthbound Ur-Goblin who could be mistaken for a massive gargoyle, the outside of the structure is clearly marked by the worked mass of stone between the two cave entrances. The arrow slits on this central watch “tower” are decorated to seem like distended screaming faces with the slits as very tall vertical mouths. The stone double doors on each side of the screaming tower are secured by ancient wizard locks that only allow entry to goblins and those who whisper praise to the foul titan of mud and stone.

While the original clan of Vrunek (and supposedly the ur-goblin himself) was wiped out during the war against the elves, other goblins have learned that the great doors keep them safe within the hold and several small groups of their kin have moved here over the ensuing decades – most eventually fall victim to each other, or to the “beast” that dwells in the dark recesses of the natural caves deep under the screaming halls. What this beast is remains to be seen – perhaps a pack of gargoyles remain from Vrunek’s unnatural armies, or even Vrunek himself survived, or one of his spawn failed the ur-goblin metamorphosis and lurks in the caves hungry for goblin flesh and any warm blood it can find.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 15,600 pixels (52 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,640 pixels wide or 7,280 pixels wide, respectively.

https://dysonlogos.blog/2022/06/03/return-to-the-screaming-hall-of-the-ur-goblin/

Return to the Screaming Hall of the Ur-Goblin

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