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Last Home of the Three Heretics of Xaeen

The Qune Heresy was an offshoot of the church of Xaeen led by three grand clerics of the church who were quickly exiled and denounced. It holds that Xaeen ascended to immortality from the Mithril Throne of Qune in the years leading up to the creation of the great Zorisz Empire. The three heretics built their own churches in the hinterlands of Zorisz and for one at least, the heresy was brought back into the fold a thousand years later as the State religion of Shu-Qune.

But the three grand clerics of the Qune Heresy didn’t live to see the acceptance of their teachings. Instead they died during the height of the Zorisz Empire and were entombed in the understructures of the Grey Temple in the hills of what is now Dehnuk.

The semi-intact ruins of the Grey Temple were rediscovered a couple of hundred years ago, but outside interference from the Disciples of the Qune heresy kept the treasure hunters from finding the catacombs beneath. Now this secret society that spans several of the Xaeen churches quietly maintains the understructures and tries to keep the curious at bay.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 12,000 pixels (40 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,800 pixels wide or 5,680 pixels wide, respectively.

These 1200 dpi versions are on the Dodecahedron at https://dysonlogos.blog/2020/10/08/last-home-of-the-three-heretics-of-xaeen/

Last Home of the Three Heretics of Xaeen

Comments

Sorry, the low-res promotional versions (since they are too low res for VTTs) I don't save the PSD files for. I make them in shop and save the jpg and that's it.

Dyson Logos

Great maps - any chance we can get the colored map without the numbers. Would love to use it in a VTT for my players.

I also like how 15 looks down (1 "level") over 13 and (4 "levels") over 7. Wall climbers, fliers, and levitators will make good use of this in maneuvering around.

Dyson Logos

Yeah, this is really good. There are almost four different loops but most of them require negotiating a secret door or two. This means the players will be left scrambling trying to figure out where the bad guys keeping coming from until they look for the secret doors, or an elf accidentally notices one in passing. Very nice.


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