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Bela's Cove


So I finally started messing around with my setup for recording again and put this video together. I was inspired by a work in progress shot by @dmquill, and wanted to try out double-lining the walls of a map while also using my crosshatching.

Because it was a test of a new style, I really rushed through this map and drew the whole thing in 40 minutes. The quality isn’t great and I might redraw it completely at some point in the future. I just really wanted to see how the style would work out for me, and it unfortunately looked better in my head than on paper.

But I promised myself that even when I don’t like a map, I’ll post it. So here we have a quick and rough version of Bela’s Cove.

This little pirate cove is based on one from a game of NeoClassical Geek Revival I was playing in with Zzarchov as the GM. Our new pirate allies knew of a place where other pirates often hid their loot, and they recommended that we could sneak in, grab what we could and then get out as long as there wasn’t a pirate galleon anchored nearby.

And indeed, the cove was mostly abandoned… because a vampire traveling from Romania by boat had been waylayed by pirates on the high seas and now found himself here, feeding off a the few pirates left here as guards and the coffle of slaves they had stashed here as part of their treasure.


This map was NOT included in this month's backstage pass, and will be replacing one of the backstage pass releases for the month and whatever map that it ends up bumping out will turn up in next month's releases instead.

You can grab the map of Bela's Cove from the blog post at https://rpgcharacters.wordpress.com/2017/07/16/belas-cove-time-lapse-map/

Bela's Cove

Comments

Zzarchov is a fun DM who stuffs his adventures full of odd pop-culture references. The villain wizard who wants to eat all the gnomes in the Gnomes of Levnec is named Mel. He has a cat familiar and a gargoyle. After a bit you start calling him Gargoyle Mel. Then you realize his cat is probably called Azrael....

Dyson Logos

Hey thanks for the mention :) I think the style works best with artificial walls rather than caves, but I'll definitely try it out more in depth in the next maps.

darquill

That is such a great idea for a story. Holy moly.


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