8-30 update report
Added 2025-08-31 00:04:21 +0000 UTCHello everyone, long time no see, I’ve come with an update.
It’s been a while since I last posted a progress report, and I sincerely apologize for the delay.
But don’t worry, the game is still in development and has not been abandoned. I’ll explain in detail what progress has been made during this time.
As for why there has been three months of silence:
In June, due to a lot of stress, progress was not smooth. Neither v0.8 nor the demo could be completed on time, which left me very discouraged, so I took a two-week break.
In July, because my daily expenses were in severe deficit, I had to take on other jobs just to barely maintain my living. During this month, my artist Mr. Octopus was also unable to draw due to personal reasons, so there was very little progress.
In August, Mr. Octopus returned and started streaming his work on Discord again, and I also returned to work mode.
So today, I can finally give everyone a progress update.
Here is all the progress made this month:
Player Free Movement Optimization
- The map tiles are subdivided into *8x8 sub-grids*, which effectively reduces collision detection calculations and improves fluidity and precision.
NPC Movement System Evolution
- *Implemented free movement consistent with the player.*
- Reason: During battle testing, it was discovered that players could exploit the movement gaps in NPC coordinates to forcibly pass through NPCs, creating a mechanic bug and lowering battle difficulty. To solve this issue, the NPC movement logic had to be fully upgraded.
Pathfinding Logic Update for NPC Free Movement
- Adapted to the new NPC free movement system.
- Optimized pathfinding algorithm to reduce computation cost.
High-Resolution Graphics
- Achieved image upscaling via external DLL API.
- However, due to RGSS rendering mechanisms (embedding causes image flicker bugs), currently high-resolution images can only be displayed on the topmost layer of the game screen.
- But since only CG and portrait illustrations require high resolution, this issue is minor—you likely won’t notice the difference.
- Image comparison:

UI Update
- Added **Quest Log** and **Inventory** interfaces, improving convenience of operations and information display.


New Sprite Characters
- Added: Merchant character.
- Added: Yukimura + battle animations.
- Added: The soon-to-appear *Tentacle Girl*.


Redesigned Pixel Sprites and Battle Animations for the Chapter 2 Boss in v0.8


Since I want to include these updates into the demo as well, the revised demo is still being prepared…
Thank you all for your support.
There will also be a progress report at this time next week.
Comments
你很可爱,给你钱
HY
2025-09-01 08:54:51 +0000 UTCGlad to see you are still holding on and the team is still pushing The game is coming together real nicely, keep it up
MotherLoving_Guy
2025-08-31 15:15:29 +0000 UTC