Hello everyone, I'd like to briefly report on our current progress today.
The gameplay framework for NPC-to-NPC combat that I started building last week has essentially been completed, and I can now give a little showcase.
With this new combat framework, I can produce more intriguing stories and content. Of course, this also allows for some unexpected H elements.
What's been decided upon so far: After entering Reynold's storyline and meeting certain criteria, players can request support from Reynold. He will dispatch his personal guards to assist Luna in combat.
NPCs acting as companions will automatically target and attack enemies and will also slowly regenerate health outside of battles.
If a support companion dies, you'll need to rest and then request support from Reynold again.
This is just one gameplay element. Moving forward, I will be adding more types of companions, and there will be more battles and gameplay styles where you might need the help of companions. Stay tuned!
In addition, we've redrawn the character art for Yukimura, also including Reynold, given he's one of the pivotal characters.
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各位好,今天简单地汇报一下目前的进展。
我在上个星期开始构建的NPC相互战斗的玩法框架已经基本完成,现在可以稍微展示一下了。
根据这个新的战斗框架,我可以制作更多有意思的故事与内容,当然,也可以做到一些意想不到的H要素。
目前已经决定的内容:在进入雷诺德的故事线后,并达成某种条件后,可以向雷诺德请求支援。他会派出亲兵协助露娜战斗。
作为同伴的NPC,会自动攻击敌对目标,并且会在战斗外缓慢恢复生命值。
支援同伴如果死掉了的话,需要重新在休息后向雷诺德请求支援。
以上是其中一种玩法,当然后续还会添加更多种类的同伴,也会有更多或许需要同伴帮助的战斗与玩法。敬请期待。
除此之外,我们还对雪村的立绘进行了重新绘制,同时也包括雷诺德,毕竟他也是重要的角色之一。


RoVerehr
2023-08-12 07:51:20 +0000 UTC迅 鲁
2023-08-12 07:49:47 +0000 UTCNuz
2023-08-09 15:05:36 +0000 UTC