New Cover Arts
Okay, so I won't be doing any voting here, and I am probably going to use these 3 covers in turn in the future.
New UI
In order to unify the overall style, I changed the previous UI.
The previous UI was drawn by myself, so it is very simple and clean. But I like such a simple layout, so I just made some beautifications on the basis of the original.
According to Luna's physical condition, the Chinese character in the lower left corner will change.
These Chinese character each means:

忍: Steath, Ninja

战: Battle (during combat)

破: Damaged (torned clothes)

裸: Naked

孕: Pregnant
Demonstration of the new skill
In order to achieve this skill, I wrote 264 lines of code and slightly modified the map to prevent you from accidentally going to places you shouldn't (which will be a BUG).
There are skill showcase on Ci-en since I can't post video here.
Original Feb 1st Ci-en Post here
New H stats interface
I was not satisfied with the previous H stats interface, so I made a new version.
New Areas
Two new areas added for exploring, Crystal Cave and Hidden Village.
Luna can repeatedly challenge the Slime King in the Crystal Cave, and the Slime King will drop the item needed for the mission (it may also become some kind of upgrade for weapon and stuff).
The Hidden Village is a place where H events may occur, and some tasks will also be carried out here.
New Plot
Luna will meet a new character (named K) at the beginning, and he will tell Luna the goals and precautions of the trial mission.
Luna occasionally encounters Lati during her advance, and Lati will tell Luna more about the enemies and the Mist Forest .
The mayor of the hidden village will tell Luna about the legend of the Mist Forest Ruins and get a side quest.
If Yukimura hadn't been rescued on Mountain Boulevard, Yukimura would have been captured and Luna needed to rescue her. After Yukimura is rescued, she will help you in the final boss battle, which would make it easier to fight.
New Character Design
We redesigned the portrait for Lati.
New function
The bottom script of movement control has been rewritten, players can control Luna more smoothly, and the battle will be easier.
The enemy AI has been changed slightly, stronger enemies may try to avoid attacks.
Enemies can now hear the player's running from a certain distance, and it's easier to get the attention of other enemies during combat.
Two new abilities have been added:
Added a game option that will add some new save points in the map when turned on.
New H Battle (Battle Fu*k)
When Luna is caught in battle, it is no longer a fixed H event, but a staged process.
This process is affected by the number of enemies, as well as the excitement and lust of the protagonist.
The same struggle phase will now be triggered when being jumped by a slime.
The new bat enemies will also have H attacks.
New Sekuhara Encounters
After Luna's seduction reach a certain amount, there will be enemies on the map that only sexually harass Luna, and they will not actively attack.
A new set of illustrations has also been added.
Newly added H event
About Live2d that I didn't put into the game
Since I am currently not satisfied with the quality of live2d, I do not plan to put it in for the time being.
In the future, I will implement it after improvement.
I don't quite know what you all think about live2d CG, maybe you like more classic CG?
After all, making live2d is time-consuming and labor-intensive. The time consumed we can use to draw an extra CG. If you have any ideas, you can post in the comment section.
That's all for now, thank you for your continuous support, I will continue to work hard.
I also thank those supporters who choose the paid plan, thank you very much, I will add more content limited to the paid plan in the future.