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Ryuu's Stats and Skill List

Provisional Hero License Arc

Core Stats

Strength (STR): 80 – You hit like a sledgehammer now. Most bones snap before your bat does.

Agility (AGI): 89 – You move like a glitch in the Matrix. Blink and you are gone.

Intelligence (INT): 93 – You can calculate trajectory, insult your opponent’s mother, and still have enough brainpower left to plan their downfall.

Charisma (CHA): 140 – You could convince Endeavor to smile. People listen, swoon, or run... depending on your mood.

Luck (LCK): 1 – You still attract disaster like a lightning rod in a hurricane. You are fate's personal chew toy.

Titles & Passive Perks

Major Titles

Unrivaledx2 – Your combat perception and reaction speed are significantly enhanced when fighting multiple opponents at once. Situational awareness increases automatically.

Prodigy – Your natural talent accelerates growth. Skills take less time to master, and knowledge sticks faster.

The Shit-Talker Supreme – Your intimidation factor skyrockets against weak-willed enemies. Taunting them is almost too easy.

Buffs & Effects

+5% EXP Gain – You learn and grow at an accelerated rate.

+1 Intelligence & Awareness – Your strategic thinking and battlefield perception are naturally sharper.

Enhanced Instincts – Your reactions are faster in unpredictable situations.

"Born for This" Effect – Mastering combat techniques comes easier to you.

Intimidation Factor – Other students and Pro Heroes instinctively acknowledge your talent, making first impressions much stronger (for better or worse).

System Abilities (Limitless Growth)

Combat Enhancements

Limit Breaker (Toggleable) – Triples all physical stats (Strength, Agility, Stamina) for a limited time. Side effects only kick in once deactivated... but you never turn it off.

Combat Intuition – Your muscle memory and reaction speed automatically improve in fights. You adapt to opponents’ patterns much faster than normal.

Pain Resistance – You still feel pain, but it is dulled. Hits do not slow you down as much as they should.

Adrenaline Rush (Conditional) – When in danger or critical condition, your speed and reaction time spike. Exhaustion is temporarily overridden.

Fighting Styles

Street Brawler – Bonus damage when using fists, kicks, or melee weapons. You also excel at dirty fighting techniques.

Sprint Mastery – Your acceleration and short-distance bursts are faster. Stamina drain from sprinting is reduced.

Weapon Proficiency: Blunt Weapons, Clubs, bats, pipes, if it is blunt, you hit harder, faster, and more precisely.

Endless Banter – Psychological warfare through shit-talking. A small chance to lower an enemy’s focus or decision-making mid-fight.

Trained & Self-Created Skills

Tactics & Fighting

Dirty Fighting – Eye pokes, low blows, feints, you fight to win, not to look good.

Acrobatics & Evasion – Parkour and movement training make you harder to hit. You can vault over obstacles, climb quickly, and reposition fluidly.

Improvised Weapon Combat – Anything in your hands is a weapon. Chairs, pipes, even textbooks... if you can lift it, you can use it.

Unarmed Combat Techniques – A mix of boxing, kickboxing, and street fighting makes you a wildcard.

Enhanced Stamina & Endurance – You can fight and move longer than most.

Situational Awareness – You instinctively scan for weak points, escape routes, and threats.

Strategic Skills

Tactical Awareness (Passive) – You recognize combat strategies in real time.

Strategic Negotiation (Dialogue Unlock) – You can convince even hostile allies to work with you in certain situations.

Elite Passive Skills

Survival & Momentum

Last Laugh – If you reach fatal damage, you get 10 extra seconds at 1 HP with +25% speed and power.

Fuck You, I’m Alive – A stronger version of Last Laugh that triggers when you are near death.

Street-Rat Survival Guide (Upgraded) – Increases chances of finding useful loot in garbage, stolen goods, and random areas. You are more street-smart and have sharper instincts in the underground.

Instant Reputation – Everything you do, good or bad, spreads faster.

Endless Momentum – The longer you move, the faster you get.

Crowd Favorite – If people are watching, you get stronger. Cheers, boos, it does not matter.

Advanced Combat Instincts

Predator’s Instinct – When fighting multiple enemies, you instinctively identify the weakest link.

Shatterpoint (Active/Passive) – You can briefly see structural weaknesses in defenses, environments, or people.

Warpath Momentum – Your speed buffs stack damage bonuses.

Storm Fist (Active) – A melee attack infused with elemental force, creating a shockwave on impact.

Iron Jaw – Resists torture, drugs, and forced confessions.

Passive Skills – Psychological Warfare & Adaptation

Rage Bait – Enemies become reckless when provoked.

Relentless Survivor – Last Laugh auto-triggers once per event. Doesn't consume the usage of the skill.

Tenacity – Reduces exhaustion penalties but worsens recovery.

Instinctive Awareness – Your precision increases when blinded.

Gambler’s Grit – The lower your HP, the higher your critical hit chance.

Slippery Bastard – You can slip out of holds, grapples, and tight spaces.

Devil’s Advocate – You are good at flipping arguments in your favor, even against authority.

Bullshit Sensor – You instinctively detect lies and deception.

Elite Combat Techniques

Unbreakable Will & Combat Flow

Cheat Death (Passive/Trigger) – If you take a fatal hit while moving, you redirect the damage to a non-lethal area.

Spiteful Resilience – The angrier you get, the less damage you take.

Pinpoint Rebound Strike – Redirect incoming projectiles with increased speed & force with precise targeting.

Last Second Save – You have a small chance to auto-dodge when caught off-guard.

Momentum Shift – Dodging attacks temporarily boosts your strength.

System Features

Party Function – Tracks allies in real-time.

Emergency Signal – Undetectable distress call.

Crafting Room – Build anything you need.

Emergency Stunt Double – Creates a moving decoy.

Items & Equipment

Wolf’s Fang (Accessory)

+20% Strength when using blunt weapons.

Boosts intimidation & threat effectiveness.

All Might’s Autographed Training Gloves

+15% Strength boost.

U.A. School Festival Arc

Core Stats
Strength (STR): 99 – You are a human wrecking ball. Every swing with a bat feels like a demolition crew showed up with rage issues.
Agility (AGI): 106 – Your movements blur like bad Wi-Fi on crack. Fast, fluid, and terrifyingly precise.
Intelligence (INT): 111 – Your brain runs laps around most people mid-battle while composing roast monologues in four different dialects.
Charisma (CHA): 168 – You could charm the panties off a nun and still have the gall to talk shit to a pro hero while doing it.
Luck (LCK): 1 – Statistically speaking, you should be dead. But you keep surviving—barely—like fate’s twisted little joke.

Titles & Passive Perks
Major Titles
Unrivaledx2 – Your combat perception and reaction speed are significantly enhanced when fighting multiple opponents at once. Situational awareness increases automatically.
Prodigy – Your natural talent accelerates growth. Skills take less time to master, and knowledge sticks faster.
The Shit-Talker Supreme – Your intimidation factor skyrockets against weak-willed enemies. Taunting them is almost too easy.
Mythmaker – You do not just fight; you create moments that are burned into memory. You are the reason people whisper stories after the dust settles.
Celestial Artisan – Your hands forge more than objects—they infuse meaning. Whatever you craft, people notice. Whether armor or apparel, it hits harder than expected and sticks in people’s heads.

Buffs & Effects
+5% EXP Gain – You grow faster than most because you earn every bruise.
+1 Intelligence & Awareness – Strategy and battlefield perception come to you like insults on your tongue.
Enhanced Instincts – When chaos erupts, you respond before your brain finishes the sentence.
"Born for This" Effect – You do not learn skills. You absorb them.
Intimidation Factor – People take one look and feel it—power, confidence, and the kind of insanity that makes heroes nervous.

System Abilities (Limitless Growth)
Combat Enhancements
Limit Breaker (Toggleable) – Triples your physical stats. You break speedometers and logic. Downside? You never turn it off, so your body hates you.
Combat Intuition – You do not learn patterns; you feel them. Their next move plays in your head before they make it.
Pain Resistance – Pain exists, but it is background noise. You eat hits like snacks.
Adrenaline Rush (Conditional) – On the edge of death? You get faster. Smarter. More terrifying. Perfect.
Street Brawler – Your fists are trained and dirty. If there is a rule to break, you break it with your elbow.
Sprint Mastery – Acceleration that makes other people look like they are lagging.
Weapon Proficiency: Blunt Weapons – Give you a pipe, a bat, or a chair, and you’ll beat someone into a cautionary tale.
Endless Banter – You roast mid-combo. Trash talk is a weapon, and your mouth is a war crime.

Trained & Self-Created Skills
Dirty Fighting Tactics – Eye pokes, groin shots, sucker punches. If it hurts, you do it better than anyone.
Acrobatics & Evasion – You move like a pissed-off cat on meth. No wall, rail, or obstacle slows you down.
Improvised Weapon Combat – If it is not nailed down, you can use it. If it is nailed down, you pull harder.
Unarmed Combat Techniques – Your hands are trained chaos. A whirlwind of boxing, street scrapping, and wild unpredictability.
Enhanced Stamina & Endurance – You do not stop. Not when you are bleeding, limping, or half-conscious.
Situational Awareness – You see exits, weaknesses, angles—faster than anyone else does.
Tactical Awareness (Passive) – You see strategies unfolding like a chessboard made of broken noses.
Strategic Negotiation (Dialogue Unlock) – You talk your way into and out of impossible shit. Including convincing enemies to play nice.

Elite Passive Skills
Survival & Momentum
Last Laugh – Hit 0 HP? You do not die. You get 10 seconds to ruin someone’s day at 1 HP, 25% stronger.
Fuck You, I’m Alive – Stronger version of Last Laugh. Activated on spite alone. Death can suck it.
Street-Rat Survival Guide (Upgraded) – You scavenge like a raccoon with a vengeance. Better loot. Sharper instincts. Street-savvy genius.
Instant Reputation – Everything you do spreads like wildfire. You sneeze in public and someone files a report.
Endless Momentum – Movement becomes power. Keep moving, and your hits gain lethal velocity.
Crowd Favorite – Applause, boos, gasps—any attention is fuel. You live for the spotlight and fight better under it.

Advanced Combat Instincts
Predator’s Instinct – In crowds, you spot the weakest instantly. And make them regret showing up.
Shatterpoint (Active/Passive) – You see the cracks—on armor, walls, or minds. A few seconds of god-tier precision.
Warpath Momentum – Movement stacks power. Run long enough and your punches feel like semi-trucks.
Storm Fist (Active) – You punch with elemental force. Shockwave. Electricity. Wind. Fire. Chaos.
Iron Jaw – Torture, drugs, threats? Please. You have been through worse on a Monday.

Passive Skills – Psychological Warfare & Adaptation
Rage Bait – Taunt them right into stupidity. They stop thinking. You start punching.
Relentless Survivor – Auto-triggers Last Laugh once per encounter. Like a cheat code for pain.
Tenacity – You run on fumes like a monster truck at a demolition derby. Payback comes after.
Instinctive Awareness – Blind? No problem. Your body compensates like it wants the smoke.
Gambler’s Grit – Low health? Now you are a crit machine. Desperate and lethal.
Slippery Bastard – Try to hold you? Joke’s on them. You are a greased-up ferret with fists.
Devil’s Advocate – Authority? Debatable. You flip every argument until people believe you.
Bullshit Sensor – You smell lies like a bloodhound sniffing corruption.

Elite Combat Techniques
Unbreakable Will & Combat Flow
Cheat Death (Passive/Trigger) – Take a fatal hit mid-move? It redirects to somewhere survivable. One-time miracle per battle.
Spiteful Resilience – The more pissed off you get, the less damage you take. Rage is armor.
Pinpoint Rebound Strike – Projectiles? You send them back harder than your ex’s regrets.
Last Second Save – Surprise attacks? You sometimes dodge just by accident—or sheer luck.
Momentum Shift – Dodge something, get stronger. Pain becomes gains.
Defiance – Mind control, domination quirks? You laugh in their face.
Impact Overflow – Store damage like a bomb. Release it in one glorious, painful eruption.
Devourer’s Instinct – Land hits, regain stamina. Long fights become your buffet.
Pulse Shred – Send out invisible shockwaves with hits. Surprise damage from across the room.

Mind Games & Perception
Dealbreaker – When making high-stakes deals, you gain an instinctual read on deception and hidden motives.
Fearmonger – When facing enemies aware of your reputation, you have a chance to intimidate them into hesitation.
Phantom Step – For a brief moment, your movements distort, allowing you to phase slightly out of sync with real-time perception. Best used for dodging or repositioning mid-combat
Soulbound Will – Your presence alone generates an unnatural resistance against Quirk-based mental manipulation, fear, and pressure. Those with weaker wills find it harder to directly oppose you.
Veilpiercer – Allows you to detect subtle deceptions, disguises, or hidden presences within a close range. Enhances perception against illusion-based quirks and deceptive opponents. No more trickery, no more hidden threats.
Aria of the Arcane – Voice carries an unnatural weight- commands spoken with intent influence the weak-willed. A voice that bends will, demanding attention, silencing chaos.
Eclipse Strike (Active) – A strike imbued with disruptive energy, temporarily severing the connection between an opponent and their quirk for a few seconds upon impact. Stronger against weak willed quirk-reliant fighters.

Crafting & System Features
Moonweaver’s Gift (Passive) – Objects you craft by hand hold a faint arcane resonance, enhancing the perception, confidence, or presence of those who wear them. Clothing imbued with this effect subtly influences fate... fortunes shift, luck stirs.
Party Function – Real-time GPS for your squad. Like Find My Idiot.
Emergency Signal – You screw up. This pings help. Silently. Discreetly. Shamefully.
Crafting Room – Your workshop, your rules. Build insane shit on demand.
Emergency Stunt Double – Decoy magic. You fake being somewhere else with style.
Tether Link – A system function that allows temporary shared perception with an ally. When activated, you can see and hear through their senses for a brief period, making coordinated combat and recon significantly easier.

Items & Equipment
Wolf’s Fang (Accessory)
+20% Strength when using blunt weapons.
Boosts intimidation & threat effectiveness.

All Might’s Autographed Training Gloves
+15% Strength boost.


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