XaiJu
Deluded
Deluded

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Deluded Diaries: Social survival

Time for another diary entry!

Giving you another glimpse into our plans to make Deluded as immersive and well-thought-out as possible!

Hope you didn’t forget that Deluded is not only RPG, but also survival. But what does survival actually mean in the world of Deluded? What purpose does it serve? Why add survival to a game like this at all?

That’s what I wanted to talk about today.

Imagine a typical survival game. You explore unknown locations, gather resources like wood, rocks and then you craft weapons, instruments from it to further explore, level up and survive.

Now imagine this game: to gather resources and survive, you don’t just go around collecting things, but you communicate with people, build relationships, trade with them, taking into account their personal needs and their character.

Deluded embraces classic survival principles while including a social element in it.

How does social survival work in Deluded?

After the prologue Alisa finds herself in an unknown place, and at first the NPCs living there don’t trust her, because Alisa doesn’t have any reputation in the area. Unlike typical survival games, where you chop trees and mine for ore, here, you have to study the NPCs — their factions, behaviors, and needs — to secure your place in the world.

NPCs belong to different factions: troublemakers, cultists, bandits, thieves, hobos, farmers and commoners. Each group has its own values, goals, and attitudes toward outsiders. Some will give you work, others will take advantage of you, and some will want nothing to do with you — at least, not until you prove yourself.

In the world of Deluded people are the main resource. Your attributes influence the relationships with people, and your relationships influence the access to resources.

But survival isn’t just about keeping Alisa fed and warm — it’s about managing how others perceive her. Your skills, appearance, and actions determine which doors open for you and which slam shut.

RPG stats

Your RPG stats play a big role in how you navigate this world. Here are some examples:

Each approach creates a different survival experience.

Difficulty waves

Your struggles won’t remain the same throughout the game. As you progress, new challenges arise:

So, that’s how things are regarding the social survival game design in Deluded. Not all of these features might be implemented yet, but we just wanted to share our vision. Hopefully, you find them interesting! Looking forward to your interesting questions in the comments! 😉

Best regards,
kufe7

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Deluded Diaries: Social survival

Comments

I'm hoping the foolish option turns into something like Idiot Savant in Fallout NV

Xen and Cake

Ngl I can't wait for this keep up the good work yall

Shida


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