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Nazzareno Giannelli

Nazzareno Giannelli

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Editor Utility Blueprints Collection

You'll get four different Unreal Engine 4 Editor Utility Blueprints for different use cases and assets

This is a small collection of Editor Utility Blueprints I will probably expand from time to time.
Included you will find some handy script that automates different actions on both assets and actors in Unreal Engine 4.

For more info you can take a look at this video tutorial here: https://youtu.be/5Ty_rQp...

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Merge Packed Texture Set Utility (sbs+sbsar)

A slightly modified version of the Merge Texture Set Utility by Wes McDermott, this Merge Packed Texture Set Utility allows you to merge together multiple textures sets into a single packed texture set. Unlike the original one, this version merges and packs together Ambient Occlusion, Roughness Metallic channels in order to optimize the number of textures to import into a game engine.

More info here: 2019-08-25 23:03:52 +0000 UTC View Post