
The last two Picture collections were part of the 0.5 release of SITAR that came out in mid November. In the last two weeks I have been producing a large number of pictures for the new ending I am working on. The problem is I don't want to release these just yet until people have a chance to play the new ending.
In the mean time, I've been very entertained with the show "Wednesday" on Netflix, which is the most watched show in streaming history. I realized that Wednesday's hair style is nearly identical to the hair I used on Rachel in Hopepunk City, Add a pretty face, a Hispanic skin tone and some black and white goth clothes and I can do my own fan render.
I also included a variant without the white collar prop, just for a different look, though the white collar has been a "Wednesday Addams" staple since the original comic strip.

I've also been busy working on an update of Rachel Meets Ariane. I have done multiple versions of this pizza scene in the past, the last one was an attempt to light it like a Renaissance painting. The new Pizza parlor booth is lit differently for this update but not renaissance painting extreme.
Updating Rachel Meets Ariane
My focus has been so much on updating Something's In The Air Redux to match Date Ariane Remastered that I didn't realize how much Rachel Meets Ariane needed to change. Rachel Meets Ariane bridges the gap between SITA and Ariane in Paradise, so it has to be updated to fill that gap.
A big chunk of the first two chapters of current RMA are dedicated to Ariane and Rachel questioning their sexuality, and it is sloppily written because it was originally a blog post story and not a game story.
But Date Ariane Remastered firmly establishes Ariane's sexuality as bisexual, and Something's In The Air Redux firmly establishes Rachel's as pansexual. This has the effect of negating the need to have all the sexuality talk in part 1 and most of the need in part 2.
I also realized that the narrative story telling format of the current Rachel Meets Ariane is bad as an add-on to SITAR. So I spent most of Thanksgiving weekend rewriting the Rachel Meets Ariane story to fit better with the current characters using SITAR dialog format instead of the old narrative format, and establishing variants based on last played ending in SITAR. The plot of the story hasn't changed, since changing it would change Ariane in Paradise, and I just finished updating that already. I have no interest in a never ending cycle of game updates.
With an updated script, I can start updating pictures with the new script in mind. A handful of those updated pics are included below.
December Goals
Being the first of December, I may as well talk about Patreon goals for the month. Next version of SITAR is 0.6 will come out in mid to late December when I get to a good stopping place. It will add the first part of a new ending to the game, add the rewritten Rachel Meets Ariane as a bonus, and add some replay variants.
I originally had an ending in mind, but after writing it and illustrating it, it seems anti-climatic. I then came up with a way to extend the ending to give several side plots a little more closure and finish the game stronger, but that is going to take time.
In the meantime, I have 4 chapters of Rachel Meets Ariane left to update, and I definitely won't finish this month. Bottom line 0.6 will give you a good vision of where this game is heading, but still work to be done, however a spring to summer 2023 release is very likely.