Hi everyone. I'd like to introduce you to Jennifer, the main woman character for our first 3D game. In this game, you will play as a male character and Jennifer will be around to satisfy your needs. The story for the game isn't set in stone, but her theme is clear: Jennifer will be a MILF who is disrupting your day-to-day life by teasing you and seducing you. We designed her to be tall and thicc. She knows she's attractive and it's her personal goal to make young men fall in love with her.
There are a couple of ideas we've been toying around with. Is Jennifer your hot MILF next door? Is she your best friend's mom? Is she your college counselor? I'd like to our main character to be put in situations where he has to hang out with Jennifer in all sorts of locations. Maybe he helps her bring in the groceries? Maybe he's cleaning her pool? Maybe he's shopping with her.
Jennifer wants to be flirty, but she doesn't want to make the first move. She finds joy in making guys want her body.
We'll figure out a story soon! I hope you like her design. I'm looking forward to creating a brand new character and 3D game, but this actually won't be the first...
I'm not going to release a brand new 3D game without testing the waters. You guys saw me working on a 3D Queen game and I am going to release it. It will be a short story about working in the brothel, as a janitor. I'm focusing heavily on creating a visual novel framework that works with 3D scenes because that's how I want the Jennifer game to be played. I want to make sure I can create a visual novel where every scene is rendered in-game, no image files. With the visual novel framework done, I can add minigames or anything else that will enhance the game.
Take a look at my mouse movement in the image above. The camera reacts to my mouse movement which shows that the scene is rendered in-game. I think this is really cool and it pushes the 3D visual novel formula forward. Most games are static images rendered in DaZ, for example, and those images are put into an engine and displayed on the screen. If we push ourselves to render everything in-game, we'll be unique and interesting.
That's a common pattern in the games I create. I always try to take what people are doing and push it a little bit further. Queen's Brothel was one of the first non-flash, non-renpy adventure point-and-click games. I used a completely different engine than other people because I knew it would work better for a browser game. Barely Working is so unique, there is literally nothing else like it. Braindance was a typical beat-em-up, but we switched the role so that the woman is in charge.
For our 3D games, I'm going to be unique by creating high quality stylized characters, different than the typical DaZ models or the anime style you see in games like Harem Hotel. Then, we'll be unique by rendering all scenes in-game. And to top it off, our 3D games will be able to be played on a web browser. With all of that combined, I'll be satisfied knowing that we are pushing ourselves to make something new and unique.
Excuse the delay, the Queen's Brothel update is almost done. We're waiting on some map artwork. The next quest will take place in the Morass. The morass is drying up, causing the horny mushrooms to stop growing. The goblins are becoming more civilized and are wanting to live like humans. It's up to the girls to "fix" the goblins by re-introducing them to mushrooms and mud.
The quest after this one will revolve around Scarlett. Her dad is on vacation and she is taking over as temporary Queen of Avia. Surely everything will be fine...
When working in a warehouse, safety comes first! That's why Candace decided to wear her safety straps! Unfortunately, Candace forgot to wear clothes underneath the safety straps, that's a little bit of a hazard. But at least, she's wearing them unlike the other employees!
I asked for your guys feedback on our new level 1 artwork. I saw a lot of patterns that we are currently addressing.
We have decided to tone down some of her curves. Slightly smaller breasts, less curvy thighs. Candace will be much curvier than her original artwork, but we don't have to go overboard. Along with that, the facial expressions in the original artwork felt better. We're going to be changing most of the faces to match.

I'll show y'all more Barely Working lineart as soon as we're happy with them. Thanks for the feedback!
Sorry for the delay! We're working on so many things at once and I'm sorry I couldn't put out any content in July. Looking forward to bringing you guys more updates soon. Let me know what you think about our 3D development! Jennifer is hot !!!!! Cheers!
Bjarne B
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