Hi!
After much trial and error, I think I've finally settled on a game concept.
It will be an adventure game, and I decided to keep the RPG elements. The hero will level up during the game, and improve his skills. Battles with enemies (as well as the enemies themselves in the form of giant sexy girls) will also return to the game later on. All of this, of course, will greatly complicate the game development process. However, it is in this form that I hope the game will be as interesting as possible. Of course, the main feature of the game in the form of giant sexy girls in cutscenes is not going anywhere.
As I said before (and I have to say it again, because many people have questions anyway), creating images for cutscenes is a very long and complicated process. Especially considering my life situation (which unfortunately hasn't changed, and which I've already written about many times in previous posts). Therefore, there will be a lot of places in the game, during its development, where images are replaced with text like "Here will be an image..." It takes much longer to create new images than it does to create new locations. In addition, locations in RPG Maker are created like a constructor, which speeds up the process considerably.
This past weekend I slightly modified existing locations, and created a few new ones. The new locations are town streets. The art gallery room that I created a week ago is still empty. I haven't had time to add any new images. All my free time is now spent on thinking about the scenario and locations. So the picture gallery will be filled in later.
I won't say anything about the scenario ahead of time. It will be changed many times during the development process. Let the scenario unfold gradually, as this or that game element is ready.
On weekday evenings this past week, I created some new images. These images are not related to gameplay, but they will be added to the art gallery in the future.