Underwater Stage Progress – 2
Hello, this is Redspike.
I’ve been spending most of my time working on the underwater stage, so I wanted to share a quick update.
One of the hardest parts was making the underwater environment actually feel alive.
I really wanted fish to swim around naturally, and getting that right took a lot of trial and error.

After that, I started tweaking the in-game visuals based ...
Hello, this is Redspike.
It’s been a while since I last shared a development update.
I’m glad to finally bring you some news — a new labyrinth with a fresh concept is slowly coming together, and it’s getting close to a stage where I can start showing it off.
The labyrinth I’m currently working on is something I’ve wanted to add since the early days of development. It’s always been one of those stages I felt had to be included someday.
New L...
2025-12-15 00:00:08 +0000 UTC View Post Steam Wishlist:
https://store.steampowered.com/app/4083770/Nakara/
Hello everyone!
I’m excited to share some great news with you today.
I’ve been preparing for a possible second Steam review by adjusting the title and updating some cutscenes and portraits.
But thanks to the help of my publisher, the very first version that was submitted ended up passing the rev...
Hello, this is Redspike.
It’s been a while since my last update.
Today, I would like to talk about the future direction of Nakara and what is planned going forward.
Nakara originally began as a small, short-term project.
The initial plan was to develop it over about one year and finish the game with five stages.
However, things changed greatly as far more people showed interest than I eve...
2025-11-12 00:00:07 +0000 UTC View PostHello, this is Redspike.
Issue
First of all, I sincerely apologize for the lack of clear communication about the free copy of the game and for the inconvenience caused by my decision on the distribution method.
Originally, I planned to distribute the game only through Itch.io and DLsite, and to provide supporters with convenient access using platform-specific keys.
However, since 2025-10-05 09:17:54 +0000 UTC View Post
A new feature has been added to the game options that allows switching between OpenGL and Vulkan renderers.
This was introduced to resolve execution and graphics issues occurring in certain PC environments.
This problem is caused by certain graphics cards being incompatible with the engine.
The solution is to switch the Rende...
2025-10-05 09:17:43 +0000 UTC View Post
Bug Fixes
Fixed an issue where the game would crash if you were defeated by certain patterns during the battle against Nakara.
Fixed an issue where clearing a stage under the Kitsune’s Charm would trap you in the Chaos Realm and halt progress.
Fixed an issue where Nakara’s minions sometimes failed to recognize the player and stood idle.
Fixed an issue where, if defeated during Nakara’s b...
2025-09-26 17:31:07 +0000 UTC View Post
This is the official release build of Nakara 1.0.2
Once again, thank you for making this release possible.
I hope you enjoy playing Nakara! 💜
2025-09-12 00:00:12 +0000 UTC View PostHello, this is Redspike.
In the patch notes I posted on August 27, I did not properly mention the release date, which may have caused some confusion, so I’d like to give you a clearer.
“Nakara” is planned for release on September 12.
I’m currently finishing up the final touches and preparing the game page, so it’s taking a little extra time.
Since I’m working on both at the same time, things are taking a little longer than expected.
The game wi...
2025-09-04 00:00:15 +0000 UTC View Post
New Labyrinth: The edge of the labyrinth

With all the Magic Rings collected, Ernest regained the power of a true hero after the Goddess blessed him once more.
However, Nakara sensed his power and sent him to the edge of the Labyrinth: where no survivors have ever reached alive.
She became stronger than before by...
2025-08-27 00:00:08 +0000 UTC View Post

