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Daily Report - 27/03/2024

Tooling, Environment done

Everything’s a hammer

With our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to quickly make pretty much everything that a quest needs: locations, rewards, informants, information,…

Our environment is done, finally

You’ve heard my yap on and on about it for the past 2 weeks at this point, but we’re finally done with our full environment surrounding the guild. It’s fully textured, and pretty much production ready at this point. So we’ll have a guaranteed pretty game at least. Some great work has been done if you ask me in regards to the environment, and I believe this will help us greatly in simply marketing  the game as well, and making it a success (now we just need a good quest system, right William 😊)  

What’s Next?

With the environment done, we’ll be shifting some of our art focus back on our characters (advisors & dynamic NPCs). We’ll continue working on the quest system, and our guild hall in general.

“There are a thousand ways to be smart” – Jeff Bezos

Marnix Wyns

Producer & content creator @ BiteMe Games


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