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bitemegames
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Daily Report - 13/03/2024

Lots of visual updates

Environmental art, round 2

After some setbacks with git, gitignore, and Unity’s way of dealing with asset files, we’re starting to make a lot of progress on the visuals surrounding our guild, and the general vibe we wanted the game to go for. We’re also getting more progress with the blockout of the surrounding city. We still have to fill in the empty space, with temporary buildings that get nuked as the player will be expanding the guild, and then the main blockout and visuals are good to go already.

Custom artpieces

Until now, everything in the game that was textured, was using Synty assets. These don’t vibe as well with our shader however, and also don’t exactly fit the final style we’re going for. Alexandra has been working on getting the building blocks of our guild up to snuff now, with custom walls, floors, doors and more. One thing to note here is that the visuals in the above screenshots are still from before the shader configuration, so they’ll end up looking a bit different once both branches get merged together.

What’s Next?

William will keep his grindset on the party system, some solid progress has been made there already code wise, however it’s just not the most visual feature yet. I’ll also get cracking on submitting our 2 code assets to itch.io/Unity.

You can't wait for inspiration, you have to go after it with a club.

Marnix Wyns

Producer & content creator @ BiteMe Games


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