XaiJu
PluginIdea

PluginIdea

patreon


PluginIdea posts

Some plans about VAM 2

A few days ago, the first Beta version of VAM 2 was released, which is an exciting news. I downloaded it for the first time and experienced it.

This also means that I need to make some plans and preparations for this.

As far as the current roadmap of VAM 2 is concerned, it is necessary to support the development of plug-ins in version 1.2. It may take some time, during which I will do some study and preparation for the new framework and new technology of VAM2.

Once VAM2 is r...

View Post

Some points for attention in using SkelonAnimationPlayer

Based on some feedback from supporters, let me answer these common questions.

1. Do I have to use the T-Pose file I provided?

A: Not necessarily. In fact, as long as your fbx works normally as a humanoid bone in unity, you can directly use the bones that come with your fbx.

2. According to the operation of the video, I exported the CUA. But I can't load the action in the plug-in? View Post

Wind Trees

Some tree resources affected by wind :), See the video for details.

 

View Post

SkelonAnimationPlayer 1.0

This time, the algorithm was updated. Especially, the thumb matching algorithm is optimized, and the thumb matching is more accurate.

 

View Post

PluginIdea.AdvancedPathfindingSystem 1.01

This update mainly responded to the feedback from supporters and fixed some core bugs.

1. By completely rewriting the Character Controller in JoystickControl instead of using the Character Controller that comes with the engine. Fixed the conflict between JoystickControl and male characters.

2. Thanks to the completely rewritten CharactorController, the collision between characters and scene objects can be handled better now. Some previous abnormal behaviors with obstacles have bee...

View Post

SimSheetGrabber : Add fun to the scene

It is always an annoying job to grab Simsheet in VAM. Especially when you want to save this grabbing state, it will become very difficult.
This plug-in solves this problem, it makes the capture of Simsheet quite simple, and most importantly, you can save it to the scene.

Plug-in features:

• Easily grab Simsheet.

• Support multiple grab points at the same time, so it is convenient to add grab points.

• Support saving with the scene.

2025-02-26 06:48:56 +0000 UTC View Post

InteractiveWaterPro 1.5

Main contents of the update:

1. The causticization effect is further optimized, which is more realistic.

2. More parameters are added for adjustment, such as the main color tone and dispersion of caustics.

 2025-02-21 03:19:53 +0000 UTC View Post

InteractiveWaterPro 1.5 b : Caustics

This time, it has brought several heavy new features to the interactive water, further improving the use experience and expressive force of the water body.

1. Now you can adjust the size of the water body in real time without clicking "Apply" every time.

2. Now add a new feature to the interact...

View Post

ColorKey Video Player

Today I brought a very powerful plug-in-Color Key Video Player.

As its name suggests, this plug-in can not only be used to play videos conveniently, but more importantly, it supports color keys. In this way, you can play your color key video (such as green screen video) and achieve some amazing effects.

Features of plug-ins:

1. Powerful video playback function. Contains all the features needed for video playback, and supports playing the entire folder, just like the SlideCon...

View Post

PluginIdea.AdvancedPathfindingSystem 1.0

This update mainly brings some minor updates and optimizations. And removed Beta.

1. Support adding dynamic obstacles to characters(Do not suggest unless necessary.)

2.Optimize walking fluency when the speed is not "Custom speed".

View Post

Demo for Material Projector

This is a Demo to show the plug-in of Material Projector.

As shown in the video, you can easily project your own materials onto the Mesh surface to achieve various effects that can't be achieved by previous methods. Most importantly, you can adjust the properties of your material in real time, which was unimaginable before!

2025-01-24 06:52:27 +0000 UTC View Post

LensHalo 7

Legacy plug-in

This version optimizes some core parameters of plug-ins.

More parameters are adjustable.

 And added a fog effect to the flare.

 

View Post

Advanced InteractiveTerrain Overlay Beta1

Today, I brought the first beta version of the plug-in "Advancedinteractive TrailainOverlay". Please see the video description for simple use.

This plug-in can cover an interactive terrain on the surface of the atom you specify and achieve some very interesting effects.The usage mode is similar to Dynamic Projector.

At present, the plug-in is still in the early stage, and a large number ...

View Post

SkelonAnimationPlayer Beta1: One key transpose your fbx character animation to Timeline animation.

Today, I brought a very powerful tool, which is used to transform ordinary character animation in the market into high-quality character animation in Timeline. This process is also very simple.

How to use:

It should be noted that you need to have a simple understanding of unity's animation system.

1. Import your character fbx animation into unity, and use the T-Pose provided by me as the skeleton to ensure that the character animation can be played normally(Don't worry if yo...

View Post

PluginIdea.AdvancedPathfindingSystem Beta 20

This update mainly brings some new features and optimizations.

1. A new dynamic obstacle shape-capsule is added to better adapt to the scene.

2. Some parameters are optimized. Now, by default, "custom speed" is used for pathfinding.

In addition, I will release a new powerful plug-in in the next few days. Stay tuned.

View Post

PluginIdea.AdvancedPathfindingSystem Beta 19

This small update mainly fixes some problems that the last update relied on and supporters gave back.

Fixing the core problem: When "Custom Speed" and "Align TargetAtom When Arrived" are enabled at the same time, there is a greater possibility of path-finding failure.

At the same time, the move logic under the condition of "Custom Speed" is optimized. Reduce slippage.

View Post

PluginIdea.AdvancedPathfindingSystem Beta 18

Merry Christmas!

This time brings two important function updates.

1. Brought pathfinding components for ordinary atoms. Yes, you can now make any atom (such as CUA) find its way. .

Cooperate with the provided trigger, you will be able to achieve more amazing scene logic and effects.For example, when you start exercising, you can start walking animation.When you arrive, you can start and stop playing the animation.

2024-12-20 07:37:49 +0000 UTC View Post

Material Projector Beta1

Last page

The first version of the Material Decal plug-in has finally been released.

As you can see, this plugin allows you to project your custom material onto the Mesh of the scene object.

Materials can be standard materials or custom materials. Crucially, the plug-in can a...

View Post

About the plug-in error caused by the latest VAM version of the game.

Update 2024.12.10:

I noticed that the official fixed this problem in 1.22.07. If you need to use a new version, please update it to the latest 1.22.07.I will delete the temporary repair version.

Update 2024.12.9:

According to the official reply, I can only update most of my plug-ins to fix this problem. I will now post an urgent update of the plug-in that needs to be fixed(I have repaired part of it.). But it needs to be later on the hub.

----------------...

View Post

Advanced interactive terrain dynamic overlay plugin demo de

This is a plug-in under development. As you can see, the plug-in can dynamically create a covering layer on your terrain In a designated area, which can be ice,snow, mud or other kinds of things. And it is interactive in real time. And it is very simple to create, just like my previous projection plug-in.

View Post

Lightning System Beta1

This time, a new member is added to the "environmental toolkit" : Lightning system.

Features:

1. E...

View Post

PluginIdea.AdvancedPathfindingSystem Beta 17

This update mainly brings some optimization of core functions.

1. Rewrite the character move logic when the "custom speed" is turned on in pathfinding mode. Now it will be possible to control the start, stop and turn of the movement more freely and accurately, so as to minimize the occurrence of slip. As shown in the video. Usually, you will have a higher degree of freedom to create your movement mode at a custom speed, such as using your Timeline animation as a walking animation.

View Post

PluginIdea.AdvancedPathfindingSystem 16

1. Optimized the turning effect for large angles when people find their way, and now the turning will be smoother. Fixed the problem of accidental characters twisting instantly in previous versions.

2. Optimize Joystick control effect. Now it will be smoother from walking to stopping. This is especially obvious under the "Embody".

3. Animation preset now works on both pathfinding and Joystick Control.

4. A new walking speed trigger is added, which provides the current real-t...

View Post

Dynamic Skydome Beta1

Add a new member-Dynamic Sky Dome to the "Environmental Toolkit".

It aims to add a fully dynamic sky dome system to VAM, which currently includes the following features:

1. Dynamic cloud...

View Post

PluginIdea.AdvancedPathfindingSystem 15

1. Now you can adjust the speed of walking animation in real time. See the video for details.

2. Add a new trigger: Rotate Completed Trigger. When "Align TargetAtom When Arrived" is turned on, this trigger will be triggered when the character reaches the target atom and finally aligns with the direction of the target atom.

2024-10-28 11:52:01 +0000 UTC View Post

AdvancedPathfindingSystem Beta14

New features:

1. add the stop distance function for "Move to Player".

Repair:

1. "Agent Radius" has been removed, because it doesn't actually work at present. Please set it through "Agent Radius" in "NaveMeshBuilder.cslist".

2. Now baking NavMesh, when you choose Children, the scope of action is the atom where the plug-in is located and all its sub-atoms. And this is the reco...

View Post

20+ High quality timeline walking animation

This is a series of high-quality Timeline walking animations. You can use it in your daily scene animation. It can also be used for pathfinding plug-ins.Refer to the following links for specific operation methods.

https://github.com/bosssu/AdvancedPathfindingSystem/wiki/Custom-Animation

Update :

fix1 : Fix hip joint errors

How to import?

<...

View Post

AdvancedPathfindingSystem Beta13

This time, it mainly fixes some feedback put forward by supporters and brings some new features.

1. Button and event of "Move To Player" have been added. After the call, you can let the character go to the player's position.

2. Fixed the problem of invalid adjustment position offset in "Dynamic Obstacle".

3. Fixed the problem that there was a chance that the target atom could not b...

View Post

AdvancedPathfindingSystem Beta12 : Passenger mode

This time, it mainly brings core functions and a number of improvements and bug fixes.

1. Now the plug-in function can work seamlessly with Embody, which means that you can play freely in the scene from the first-person perspective like other VR games. As you can see in the video, after a few simple settings, you can freely control the walking of the characters in the scene through the XBox handle (which requires steamVR) or the left handle of VR (I only tested it in quest2+steamvr+vd)....

View Post

AdvancedPathfindingSystem Beta10

This update mainly brings some new features.

1. According to the feedback from the community, the gaze target of the third-person camera can now be set to the designated atom. This provides more possibilities for the camera.

2. The UI has been partially optimized and adjusted.

3. Now you can adjust the transparency and zoom of the cue ball.

2024-10-02 08:39:35 +0000 UTC View Post