XaiJu
manyeyedhydra
manyeyedhydra

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Update 17th Nov '24

A busy week spread around multiple HoHH-related things.

I'm still scribbling away on The Trapperess. I think the best way to handle the mini-bosses is to write the core and 1st sex scene, then type them up so I have a template in place to fit the subsequent scenes. I realised this after getting about halfway through her second 'trap' and starting to founder. Her core is now typed up (about 3K words). The first trap is an aphrodisiac slime pit, which is written. I'll get that typed up next week and then get back to the other 5 traps (loosely pencilled in as a balloon trap, tentacle trap, titty wall crusher trap, gas trap, and 'vinyl' maiden).

I'm also working on transferring the mid-tier harlots across to HoHH 1.5. I've got a few more done and ready to test.

I'm also close to a title page. I've seen an early look at the background marwmellow is working on and it fits nicely.

The other thing is potentially a big one. There is something I want to add, but wasn't sure I'd be able to do it with Twine. Then I had an idea on how to do it, and have been playing around with Twine's Save API to see if it was possible.

What I want to add is a 'gallery' feature, only it would be a notebook holding information the player has learned on each harlot. This would fix what I think will be a weakness of the final game - repetition. At some point players are going to get annoyed at going through the same early-round harlots over and over, so being able to create a notebook to store information the player has learned would also enable me to add a skip option for harlots the player has already 'solved'. That should mitigate the repetition problem for the early rounds. It also adds a nice progression system to the game as the player finds out more and more information on a harlot to 100% her.

I haven't really interacted with Twine's save/load system. Even with the graphical improvements of HoHH 1.5, I've just left that part alone and hoped the default behaviour works (which it appears to do). After finally playing around with it, I think it can do what I want it to do.

Hopefully! There is still a little more research for me to do. What I'm thinking is the player starts an autosave when they begin the game for the first time. Each harlot will have an array that stores various hasDoneX values. While the player stats and harlot data is reset at the beginning of each run, these tables will not be and can do things such as record number of times visited/died to/etc for each harlot. I think I know how to add that and tweak the harlot scenarios to record that data (they already do something similar for the Portly Gentleman scoring).

This will split some time off from working on The Trapperess, but as it will result in a massive improvement to the game overall, I think I should look into it.

I'll put out a fuller post outlining my ideas and plans for saving/portly gentleman notebook next week.

Thanks for the support!
- manyeyedhydra


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