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Medieval Ages and Emergence Day Betas Released

MEDIEVAL AGES EXPANSION BETA

Medieval Ages is a combination of two old games, Medieval Europe and Middle Ages Asia. These were old standalone books that covered the same game but one was European and the other was Asian. Both of these books ran on the original 100DOS 1st edition game system (we're on 2nd edition, 6.0 release).

These books lacked a lot of content and never were fully realized. I decided to combine both of these books into a single expansion, and then really expand on what the books offered. New rules, cleaner options, MORE options. Tons of mounts, too.

A big addition to Medieval Ages, compared to the two standalone games, is the addition of more Middle Eastern weapons and mounts, as well as African, Native American, and early LATAM culture weapons. Mounts have been expanded to cover horses, ponies, donkeys, mules, camels, and elephants. Each having multiple types for each.

Please remember that this is now an expansion to Mythic. You will need the Mythic Handbook for the rules needed to play.

I've also introduced a Trade mechanic, allowing you to perform jobs to earn cR. You'll be needing this as players are no longer given Equipment Packs. If you break a weapon, you best be ready to pay for your own replacement.

In this book lies weapon modification that far outweighs anything Mythic has had in the past. It's not so much the amount of modifications you can do, it's the ridiculous types of modifications you can make, and the repetition in which you can do it. You can make a Zweihander and modify it to the size of a butter knife. You can take a Kunai and modify it to the size of an Otsuchi, the largest weapon in the game.

Weapons have Weapon Types, which this is the system that was born from and introduced into Mythic. Weapons also can have Weapon Abilities. Weapon Abilities are a set of styles and tools that are built into a weapon that allow them to perform more functions or offer more protection. These can also be built into other weapons for a fee.

The system for Shields and Armor have been expanded, offering more types and a rebalanced set of armor for each. And this system reintroduces something from the original. The full Damage Type system. All weapons and attacks do at least one of four Damage Types: Bludgeoning, Slashing, Piercing, and Universal. Each Armor type has three Armor Types: Bludgeoning, Slashing, and Piercing. Each of these have a different amount of Armor Rating they offer for that type of Attack.  Universal Damage is different. It attacks the lowest of the three Armor Ratings an Armor has. 

A big change with the armor system is the Armor Layering. When you've made enough cR, you'll be able to afford better armor or to layer armor. With this, you can slowly reduce your armor's weaknesses to damage types.


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EMERGENCE DAY EXPANSION BETA

And now for Emergence Day. This was something put into beta on the Discord a couple weeks ago to let people check it out early. But now I'm releasing it outside of the discord, as well.


Emergence Day is the Gears of War expansion for Mythic 6.0. What sets Emergence Day apart from the rest of the Mythic 6.0 expansions is the pure amount of Bestiary entries. There are so many bestiary entries in this book to build out your campaigns that the expansion's page count is at 91. MUCH higher than any other expansion released.

Emergence Day has Character Creation options for COG, UIR, Locust, and the Swarm. The Bestiary covers COG, UIR, Locust, Swarm, Hollow, Lambent, and DeeBees. This includes every single equipment loadout that enemies would fight you with in the games.

The system also includes a nearly-full set of vehicles, ranging from UIR to COG options, alongside a few civilian vehicles. There may be additional civilian vehicles added for the 6.0 release.

You'll also have complete access to the armor, weapons, and equipment of the franchise. The amount of armor options for each offer plenty of ways to play that really expand what players can do.

Both the Medieval Ages and Emergence Day expansions now put us at FOUR expansions to be released alongside Mythic 6.0. And depending on what I can get done, there should be one more coming. If not, it'll join the family of 100DOS expansions after Mythic 6.0's release.

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Thank you all for your support. I'll be back with more information on these expansions and Mythic 6.0's release.


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