Hello folks!
It's been over 2 weeks since update 2.2, so it's time for a brief summary of our progress so far regarding the next episode 3.0. As you can see from the graphic above, we're moving forward, albeit at a slightly slower pace than usual for two reasons. Firstly, the Easter holidays halted our work completely, and secondly, time was dedicated to hiring new 3D artists. This may sound counterintuitive as they should speed up the process, and they will, but initially, we need to invest some time in finding the right people, signing contracts, and guiding them a bit to ensure the renders they produce align with the SoD style. However, I'm confident that we'll soon ramp up our pace significantly with their help, enabling us to release bigger/faster updates.
Regarding update 3.0 itself, we're not announcing an official release date yet. It's going to be bigger update - aiming for around 2000 new renders, plenty of animations, at least 13 new scenes, and additional activities around the sandbox. We're planning to release it around the end of May or beginning of June, but we don't want to make any promises as everything depends on how our work with the new artists progresses.
Of course, the initial scenes and animations are already complete. We've created entirely new characters for the D&D storyline, as well as new locations. Below, I'm sharing a few renders with you, hoping you'll like them. Apart from all the work around Step of Debauchery, we're also striving to introduce additional in-game mechanics to make the gameplay more engaging. I don't want to reveal too many secrets just yet, but you'll soon learn more. Meanwhile, I wish you all a peaceful week and talk to you soon.





Ben Hill
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