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androcosm and fenris high update

heyo peeps , things are proceeding smoothly in fenris high, we're still including animations and moves for the base combat and i wanted to wait til everything is in place to show you all, so for now know we're trudging along steadily albeit a bit slowly.

for androcosm this week i finished the gnoll enemy, wich meant i had to animate him jump and getting hurt

also tweaked his bite animation to give it a bit more... bite?

and finally i finished his burp defense animation. And that's it for this guy!

so, apparently the gnoll is an enemy that will appear further along in the development of the game and most of the enemies for the demo are already done, so cgb asked me to draw some concept art instead of making more monsters- first up he asked me to draw a bunch of badly equipped soldiers that have been conscripted whitout being formerly trained, so i went along and drew a bunch of dudes

and drew some more of them since i suppose he needs a lot of peeps!

that's it for this week, but for next week i'm tasked to draw the concept for these soldier's enemies, a bunch of wizards corrupted by magic! i'll also try to draw some environment concepts!

hope you like the update peeps, i'll see you next time!

Comments

The bite looks good! more motion and smear is always good. think the belch could use some more effects though, like wind, bubbles, or saliva

Ironstream

This has such nice art I hope fun to play

Rodney Talon

Cute Gnoll

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